diff options
| author | Mel <einebeere@gmail.com> | 2022-10-01 16:59:29 +0200 |
|---|---|---|
| committer | Mel <einebeere@gmail.com> | 2022-10-01 16:59:29 +0200 |
| commit | aca1326e7e3cc4c06e29b92dca256673b46aa510 (patch) | |
| tree | c7cb614990afa3140700448ab1c89091e1f6e347 /src | |
| parent | e2234b4afebb266878435d10267e7b162b1fe984 (diff) | |
| download | meowcraft-aca1326e7e3cc4c06e29b92dca256673b46aa510.tar.zst meowcraft-aca1326e7e3cc4c06e29b92dca256673b46aa510.zip | |
Triangle
Diffstat (limited to 'src')
| -rw-r--r-- | src/Binder.cpp | 50 | ||||
| -rw-r--r-- | src/Binder.hpp | 37 | ||||
| -rw-r--r-- | src/Math/Math.hpp | 3 | ||||
| -rw-r--r-- | src/Math/Vector.hpp | 9 | ||||
| -rw-r--r-- | src/Mesh.cpp | 9 | ||||
| -rw-r--r-- | src/Mesh.hpp | 20 | ||||
| -rw-r--r-- | src/Shader/Shader.cpp | 24 | ||||
| -rw-r--r-- | src/Shader/Shader.hpp | 29 | ||||
| -rw-r--r-- | src/Shader/ShaderProgram.cpp | 32 | ||||
| -rw-r--r-- | src/Shader/ShaderProgram.hpp | 19 | ||||
| -rw-r--r-- | src/Shader/ShaderSources.hpp | 13 | ||||
| -rw-r--r-- | src/Shader/fragment.glsl | 8 | ||||
| -rw-r--r-- | src/Shader/vertex.glsl | 7 | ||||
| -rw-r--r-- | src/main.cpp | 28 |
14 files changed, 287 insertions, 1 deletions
diff --git a/src/Binder.cpp b/src/Binder.cpp new file mode 100644 index 0000000..8f9b7df --- /dev/null +++ b/src/Binder.cpp @@ -0,0 +1,50 @@ +#include <GL/glew.h> +#include "Binder.hpp" +#include "Mesh.hpp" + +namespace MC { + +BindableMesh Binder::load(Mesh& mesh) { + auto vao = create_vao(); + store_in_attribute_list(0, 3, mesh.flat(), mesh.size() * 3); + unbind_vao(); + + return {vao, mesh.size()}; +} + +uint32_t Binder::create_vao() { + GLuint vao; + glGenVertexArrays(1, &vao); + glBindVertexArray(vao); + + return static_cast<uint32_t>(vao); +} + +uint32_t Binder::unbind_vao() { + glBindVertexArray(0); +} + +void Binder::store_in_attribute_list(uint32_t attribute, size_t size, float* data, size_t data_size) { + GLuint vbo; + glGenBuffers(1, &vbo); + + glBindBuffer(GL_ARRAY_BUFFER, vbo); + glBufferData(GL_ARRAY_BUFFER, data_size * sizeof(float), data, GL_STATIC_DRAW); + glVertexAttribPointer(attribute, size, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr); +} + +void BindableMesh::bind() const { + glBindVertexArray(m_vao); + glEnableVertexAttribArray(0); +} + +void BindableMesh::unbind() { + glBindVertexArray(0); + glDisableVertexAttribArray(0); +} + +size_t BindableMesh::size() const { + return m_vertex_count; +} + +} \ No newline at end of file diff --git a/src/Binder.hpp b/src/Binder.hpp new file mode 100644 index 0000000..721ec77 --- /dev/null +++ b/src/Binder.hpp @@ -0,0 +1,37 @@ +#pragma once + +#include <cstdint> +#include "Mesh.hpp" + +namespace MC { + +class BindableMesh { +public: + void bind() const; + void unbind(); + + size_t size() const; + +private: + BindableMesh(uint32_t vao, size_t vertex_count) : m_vao(vao), m_vertex_count(vertex_count) {}; + + uint32_t m_vao; + size_t m_vertex_count; + + friend class Binder; +}; + +class Binder { +public: + Binder() = default;; + + static BindableMesh load(Mesh& mesh); + +private: + static uint32_t create_vao(); + static uint32_t unbind_vao(); + + static void store_in_attribute_list(uint32_t attribute, size_t size, float* data, size_t data_size); +}; + +} \ No newline at end of file diff --git a/src/Math/Math.hpp b/src/Math/Math.hpp new file mode 100644 index 0000000..66ffd36 --- /dev/null +++ b/src/Math/Math.hpp @@ -0,0 +1,3 @@ +#pragma once + +#include "Vector.hpp" \ No newline at end of file diff --git a/src/Math/Vector.hpp b/src/Math/Vector.hpp new file mode 100644 index 0000000..9c76758 --- /dev/null +++ b/src/Math/Vector.hpp @@ -0,0 +1,9 @@ +#pragma once + +struct Vector3 { +public: + Vector3(float x, float y, float z) + : x(x), y(y), z(z) {}; + + float x, y, z; +}; diff --git a/src/Mesh.cpp b/src/Mesh.cpp new file mode 100644 index 0000000..b8c3315 --- /dev/null +++ b/src/Mesh.cpp @@ -0,0 +1,9 @@ +#include "Mesh.hpp" + +float* MC::Mesh::flat() { + return (float*)m_positions.data(); +} + +std::size_t MC::Mesh::size() { + return m_positions.size(); +} diff --git a/src/Mesh.hpp b/src/Mesh.hpp new file mode 100644 index 0000000..acf4f3b --- /dev/null +++ b/src/Mesh.hpp @@ -0,0 +1,20 @@ +#pragma once + +#include <utility> +#include <vector> +#include <cstdint> +#include "Math/Math.hpp" + +namespace MC { + +class Mesh { +public: + Mesh(std::vector<Vector3> positions) : m_positions(std::move(positions)) {}; + + std::size_t size(); + float* flat(); +private: + std::vector<Vector3> m_positions; +}; + +} \ No newline at end of file diff --git a/src/Shader/Shader.cpp b/src/Shader/Shader.cpp new file mode 100644 index 0000000..0cd6ab3 --- /dev/null +++ b/src/Shader/Shader.cpp @@ -0,0 +1,24 @@ +#include <GL/glew.h> +#include <stdexcept> +#include "Shader.hpp" + +namespace MC { + +Shader::Shader(uint32_t type, const char* source) { + m_shader = glCreateShader(type); + + glShaderSource(m_shader, 1, &source, nullptr); + glCompileShader(m_shader); + + GLint success; + glGetShaderiv(m_shader, GL_COMPILE_STATUS, &success); + if(!success) { + char message[512] = {}; + glGetShaderInfoLog(m_shader, 512, nullptr, message); + + throw std::runtime_error(message); + } +} + + +} \ No newline at end of file diff --git a/src/Shader/Shader.hpp b/src/Shader/Shader.hpp new file mode 100644 index 0000000..75c4f14 --- /dev/null +++ b/src/Shader/Shader.hpp @@ -0,0 +1,29 @@ +#pragma once + +#include <cstdint> +#include "ShaderSources.hpp" + +namespace MC { + +class Shader { + +public: + uint32_t get() const { + return m_shader; + } + + static Shader create_vertex() { + return {GL_VERTEX_SHADER, ShaderSources::vertex_shader}; + } + + static Shader create_fragment() { + return {GL_FRAGMENT_SHADER, ShaderSources::fragment_shader}; + } + +private: + Shader(uint32_t type, const char* source); + + uint32_t m_shader; +}; + +} \ No newline at end of file diff --git a/src/Shader/ShaderProgram.cpp b/src/Shader/ShaderProgram.cpp new file mode 100644 index 0000000..854b1bf --- /dev/null +++ b/src/Shader/ShaderProgram.cpp @@ -0,0 +1,32 @@ +#include <GL/glew.h> +#include <stdexcept> +#include "ShaderProgram.hpp" + +namespace MC { + +ShaderProgram::ShaderProgram(Shader fragment, Shader vertex) { + m_program = glCreateProgram(); + + glAttachShader(m_program, fragment.get()); + glAttachShader(m_program, vertex.get()); + + glLinkProgram(m_program); + + glDeleteShader(fragment.get()); + glDeleteShader(vertex.get()); + + GLint success; + glGetProgramiv(m_program, GL_LINK_STATUS, &success); + if(!success) { + char message[512] = {}; + glGetProgramInfoLog(m_program, 512, nullptr, message); + + throw std::runtime_error(message); + } +} + +void ShaderProgram::bind() const { + glUseProgram(m_program); +} + +} diff --git a/src/Shader/ShaderProgram.hpp b/src/Shader/ShaderProgram.hpp new file mode 100644 index 0000000..800e3ff --- /dev/null +++ b/src/Shader/ShaderProgram.hpp @@ -0,0 +1,19 @@ +#pragma once + +#include "Shader.hpp" + +namespace MC { + +class ShaderProgram { +public: + ShaderProgram(Shader fragment, Shader vertex); + + void bind() const; + + uint32_t get(); + +private: + uint32_t m_program; +}; + +} \ No newline at end of file diff --git a/src/Shader/ShaderSources.hpp b/src/Shader/ShaderSources.hpp new file mode 100644 index 0000000..bd413b6 --- /dev/null +++ b/src/Shader/ShaderSources.hpp @@ -0,0 +1,13 @@ +#pragma once + +namespace MC::ShaderSources { + +constexpr const char* vertex_shader = +#include "Generated/vertex.glsl.includable" +; + +constexpr const char* fragment_shader = +#include "Generated/fragment.glsl.includable" +; + +} \ No newline at end of file diff --git a/src/Shader/fragment.glsl b/src/Shader/fragment.glsl new file mode 100644 index 0000000..017a2c8 --- /dev/null +++ b/src/Shader/fragment.glsl @@ -0,0 +1,8 @@ +#version 330 core + +out vec4 color; + +void main() +{ + color = vec4(1.0f, 0.5f, 0.2f, 1.0f); +} \ No newline at end of file diff --git a/src/Shader/vertex.glsl b/src/Shader/vertex.glsl new file mode 100644 index 0000000..8b1bbbd --- /dev/null +++ b/src/Shader/vertex.glsl @@ -0,0 +1,7 @@ +#version 330 core + +in vec3 position; + +void main() { + gl_Position = vec4(position.x, position.y, position.z, 1.0); +} \ No newline at end of file diff --git a/src/main.cpp b/src/main.cpp index 91e1b23..d025c91 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -3,6 +3,9 @@ #include <GLFW/glfw3.h> #include "Window.hpp" +#include "Mesh.hpp" +#include "Binder.hpp" +#include "Shader/ShaderProgram.hpp" #define APP_NAME "Meowcraft" @@ -10,6 +13,7 @@ #define WINDOW_HEIGHT 800 void run(); +void render(MC::BindableMesh&); void setup_gl(); int main() { @@ -33,19 +37,41 @@ void run() { glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); + MC::Mesh triangle({ + {-0.5, -0.5, 0.0}, + {0.5, -0.5, 0.0}, + {0.0, 0.5, 0.0}, + }); + + auto mesh = MC::Binder::load(triangle); + + MC::ShaderProgram program(MC::Shader::create_fragment(), MC::Shader::create_vertex()); + program.bind(); + while (!window.should_close()) { window.start_frame(); if (window.key(GLFW_KEY_ESCAPE, GLFW_PRESS)) { window.close(); } + + render(mesh); } } +void render(MC::BindableMesh& mesh) { + glClearColor(0.65f, 0.8f, 0.8f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + + mesh.bind(); + glDrawArrays(GL_TRIANGLES, 0, mesh.size()); + mesh.unbind(); +} + void setup_gl() { GLenum error; if ((error = glewInit()) != GLEW_OK) { - std::string error_string = std::string(reinterpret_cast<const char*>(glewGetErrorString(error))); + std::string error_string(reinterpret_cast<const char*>(glewGetErrorString(error))); throw std::runtime_error("Failed to load GL functions: " + error_string); } } |
