diff options
Diffstat (limited to 'src/Binder.cpp')
| -rw-r--r-- | src/Binder.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/Binder.cpp b/src/Binder.cpp new file mode 100644 index 0000000..8f9b7df --- /dev/null +++ b/src/Binder.cpp @@ -0,0 +1,50 @@ +#include <GL/glew.h> +#include "Binder.hpp" +#include "Mesh.hpp" + +namespace MC { + +BindableMesh Binder::load(Mesh& mesh) { + auto vao = create_vao(); + store_in_attribute_list(0, 3, mesh.flat(), mesh.size() * 3); + unbind_vao(); + + return {vao, mesh.size()}; +} + +uint32_t Binder::create_vao() { + GLuint vao; + glGenVertexArrays(1, &vao); + glBindVertexArray(vao); + + return static_cast<uint32_t>(vao); +} + +uint32_t Binder::unbind_vao() { + glBindVertexArray(0); +} + +void Binder::store_in_attribute_list(uint32_t attribute, size_t size, float* data, size_t data_size) { + GLuint vbo; + glGenBuffers(1, &vbo); + + glBindBuffer(GL_ARRAY_BUFFER, vbo); + glBufferData(GL_ARRAY_BUFFER, data_size * sizeof(float), data, GL_STATIC_DRAW); + glVertexAttribPointer(attribute, size, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr); +} + +void BindableMesh::bind() const { + glBindVertexArray(m_vao); + glEnableVertexAttribArray(0); +} + +void BindableMesh::unbind() { + glBindVertexArray(0); + glDisableVertexAttribArray(0); +} + +size_t BindableMesh::size() const { + return m_vertex_count; +} + +} \ No newline at end of file |
