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path: root/src/Shader/fragment.glsl
blob: 017a2c8f60340797d4ca7ec9b9af62975b686e84 (plain)
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#version 330 core

out vec4 color;

void main()
{
    color = vec4(1.0f, 0.5f, 0.2f, 1.0f);
}