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#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>

#include "Window.hpp"

#define APP_NAME "Meowcraft"

#define WINDOW_WIDTH 1000
#define WINDOW_HEIGHT 800

void run();
void setup_gl();

int main() {
    glfwInit();

    try {
        run();
    } catch (std::runtime_error& error) {
        std::cout << "An error occurred: " << error.what() << std::endl;
        glfwTerminate();
        return 1;
    }

    glfwTerminate();
    return 0;
}

void run() {
    MC::Window window(APP_NAME, WINDOW_WIDTH, WINDOW_HEIGHT);
    setup_gl();

    glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);

    while (!window.should_close()) {
        window.start_frame();

        if (window.key(GLFW_KEY_ESCAPE, GLFW_PRESS)) {
            window.close();
        }
    }
}

void setup_gl() {
    GLenum error;
    if ((error = glewInit()) != GLEW_OK) {
        std::string error_string = std::string(reinterpret_cast<const char*>(glewGetErrorString(error)));
        throw std::runtime_error("Failed to load GL functions: " + error_string);
    }
}