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authorMel <einebeere@gmail.com>2022-10-23 21:28:09 +0200
committerMel <einebeere@gmail.com>2022-10-23 21:28:09 +0200
commitad84d0686f1d7f72e86b55cdadd8272f225f776d (patch)
tree4d3cb6fbc48f41126407d10eac3d835c1b2d0a91 /src/GFX
parent75a9c87b50cef2f1d749bd9042a9348bc28b4c09 (diff)
downloadmeowcraft-ad84d0686f1d7f72e86b55cdadd8272f225f776d.tar.zst
meowcraft-ad84d0686f1d7f72e86b55cdadd8272f225f776d.zip
Modular mesh vertex attributes
Diffstat (limited to 'src/GFX')
-rw-r--r--src/GFX/Binder.cpp47
-rw-r--r--src/GFX/Binder.hpp16
-rw-r--r--src/GFX/Mesh.cpp32
-rw-r--r--src/GFX/Mesh.hpp49
-rw-r--r--src/GFX/Shading/Program.cpp2
-rw-r--r--src/GFX/Shading/Program.hpp2
-rw-r--r--src/GFX/Shading/Shader.cpp14
-rw-r--r--src/GFX/Shading/Shader.hpp13
8 files changed, 93 insertions, 82 deletions
diff --git a/src/GFX/Binder.cpp b/src/GFX/Binder.cpp
index 70d045c..0cc844d 100644
--- a/src/GFX/Binder.cpp
+++ b/src/GFX/Binder.cpp
@@ -6,15 +6,23 @@ namespace MC::GFX {
 
 BindableMesh Binder::load(Mesh& mesh) {
     auto vao = create_vao();
-    if (mesh.indices_size() > 0) {
-        store_indices(mesh.raw_indices(), mesh.indices_size());
+    if (!mesh.indices().empty()) {
+        store_indices(mesh.indices().data(), mesh.indices().size());
+    }
+
+    int attribute_index = 0;
+    for (const auto& attribute : mesh.attributes()) {
+        store_in_attribute_list(
+            attribute_index++,
+            attribute.attribute_size,
+            attribute.type_size,
+            attribute.data,
+            attribute.data_size
+        );
     }
-    store_in_attribute_list(0, 3, mesh.raw(), mesh.size() * 3);
-    store_in_attribute_list(1, 3, mesh.raw_normals(), mesh.normals_size() * 3);
-    store_in_attribute_list(2, 2, mesh.raw_tex_coords(), mesh.tex_coords_size() * 2);
     unbind_vao();
 
-    return {vao, mesh.indices_size()};
+    return {vao, mesh.indices().size(), mesh.attributes().size()};
 }
 
 uint32_t Binder::create_vao() {
@@ -37,28 +45,35 @@ void Binder::store_indices(uint32_t* indices, size_t indices_size) {
     glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices_size * sizeof(float), indices, GL_STATIC_DRAW);
 }
 
-void Binder::store_in_attribute_list(uint32_t attribute, size_t size, float* data, size_t data_size) {
+
+void Binder::store_in_attribute_list(uint32_t attribute, int attribute_size, int type_size, void* data, long data_size) {
+    assert(type_size == sizeof(float));
+
     GLuint vbo;
     glGenBuffers(1, &vbo);
 
     glBindBuffer(GL_ARRAY_BUFFER, vbo);
-    glBufferData(GL_ARRAY_BUFFER, data_size * sizeof(float), data, GL_STATIC_DRAW);
-    glVertexAttribPointer(attribute, size, GL_FLOAT, GL_FALSE, size * sizeof(float), nullptr);
+    glBufferData(GL_ARRAY_BUFFER, data_size * attribute_size * type_size, data, GL_STATIC_DRAW);
+    glVertexAttribPointer(attribute, attribute_size, GL_FLOAT, GL_FALSE, attribute_size * type_size, nullptr);
     glBindBuffer(GL_ARRAY_BUFFER, 0);
 }
 
 void BindableMesh::bind() const {
     glBindVertexArray(m_vao);
-    glEnableVertexAttribArray(0);
-    glEnableVertexAttribArray(1);
-    glEnableVertexAttribArray(2);
+    for (int i = 0; i < m_attribute_count; i++) {
+        glEnableVertexAttribArray(i);
+    }
 }
 
-void BindableMesh::unbind() {
+void BindableMesh::unbind() const {
     glBindVertexArray(0);
-    glDisableVertexAttribArray(0);
-    glDisableVertexAttribArray(1);
-    glDisableVertexAttribArray(2);
+    for (int i = 0; i < m_attribute_count; i++) {
+        glDisableVertexAttribArray(i);
+    }
+}
+
+bool BindableMesh::has_indices() const {
+    return m_has_indices;
 }
 
 size_t BindableMesh::size() const {
diff --git a/src/GFX/Binder.hpp b/src/GFX/Binder.hpp
index 99f9791..3d3949b 100644
--- a/src/GFX/Binder.hpp
+++ b/src/GFX/Binder.hpp
@@ -8,15 +8,25 @@ namespace MC::GFX {
 class BindableMesh {
 public:
     void bind() const;
-    void unbind();
+    void unbind() const;
 
+    bool has_indices() const;
     size_t size() const;
 
 private:
-    BindableMesh(uint32_t vao, size_t vertex_count) : m_vao(vao), m_vertex_count(vertex_count) {};
+    BindableMesh(
+        uint32_t vao,
+        size_t vertex_count,
+        size_t attribute_count
+    ) : m_vao(vao),
+        m_vertex_count(vertex_count),
+        m_has_indices(vertex_count > 0),
+        m_attribute_count(attribute_count) {};
 
     uint32_t m_vao;
     size_t m_vertex_count;
+    bool m_has_indices;
+    size_t m_attribute_count;
 
     friend class Binder;
 };
@@ -31,7 +41,7 @@ private:
     static uint32_t create_vao();
     static void unbind_vao();
 
-    static void store_in_attribute_list(uint32_t attribute, size_t size, float* data, size_t data_size);
+    static void store_in_attribute_list(uint32_t attribute, int attribute_size, int type_size, void* data, long data_size);
     static void store_indices(uint32_t* indices, size_t indices_size);
 };
 
diff --git a/src/GFX/Mesh.cpp b/src/GFX/Mesh.cpp
index 1bac9f1..b0271bb 100644
--- a/src/GFX/Mesh.cpp
+++ b/src/GFX/Mesh.cpp
@@ -2,36 +2,12 @@
 
 namespace MC::GFX {
 
-float* Mesh::raw() {
-    return (float*) m_positions.data();
+std::vector<uint32_t> Mesh::indices() {
+    return m_indices;
 }
 
-size_t Mesh::size() {
-    return m_positions.size();
-}
-
-float* Mesh::raw_normals() {
-    return (float*) m_normals.data();
-}
-
-size_t Mesh::normals_size() {
-    return m_normals.size();
-}
-
-uint32_t* Mesh::raw_indices() {
-    return m_indices.data();
-}
-
-size_t Mesh::indices_size() {
-    return m_indices.size();
-}
-
-float* Mesh::raw_tex_coords() {
-    return (float*) m_tex_coords.data();
-}
-
-size_t Mesh::tex_coords_size() {
-    return m_tex_coords.size();
+std::vector<Mesh::Attribute> Mesh::attributes() {
+    return m_attributes;
 }
 
 }
\ No newline at end of file
diff --git a/src/GFX/Mesh.hpp b/src/GFX/Mesh.hpp
index c20b419..9d640b6 100644
--- a/src/GFX/Mesh.hpp
+++ b/src/GFX/Mesh.hpp
@@ -9,43 +9,38 @@ namespace MC::GFX {
 
 class Mesh {
 public:
+    struct Attribute {
+        template<size_t S = 3, typename T = float>
+        Attribute(
+            std::vector<Vector<S, T>> data
+        ) : data((T*) data.data()),
+            data_size(data.size()),
+            attribute_size(S),
+            type_size(sizeof(T)) {};
+
+        void* data;
+        long data_size;
+        int attribute_size;
+        int type_size;
+    };
+
     Mesh(
-        std::vector<Vector<3>> positions,
-        std::vector<Vector<3>> normals,
-        std::vector<Vector<2>> tex_coords,
+        std::vector<Attribute> attributes,
         std::vector<uint32_t> indices
-    ) : m_positions(std::move(positions)),
-        m_normals(std::move(normals)),
-        m_tex_coords(std::move(tex_coords)),
+    ) : m_attributes(std::move(attributes)),
         m_indices(std::move(indices)) {};
 
     Mesh(
-        std::vector<Vector<3>> positions,
-        std::vector<Vector<3>> normals,
-        std::vector<Vector<2>> tex_coords
-    ) : m_positions(std::move(positions)),
-        m_normals(std::move(normals)),
-        m_tex_coords(std::move(tex_coords)),
+        std::vector<Attribute> attributes
+    ) : m_attributes(std::move(attributes)),
         m_indices() {};
 
-    float* raw();
-    size_t size();
-
-    float* raw_normals();
-    size_t normals_size();
-
-    uint32_t* raw_indices();
-    size_t indices_size();
-
-    float* raw_tex_coords();
-    size_t tex_coords_size();
+    std::vector<uint32_t> indices();
+    std::vector<Attribute> attributes();
 
 private:
-    std::vector<Vector<3>> m_positions;
-    std::vector<Vector<3>> m_normals;
-    std::vector<Vector<2>> m_tex_coords;
+    std::vector<Attribute> m_attributes;
     std::vector<uint32_t> m_indices;
-
 };
 
 }
\ No newline at end of file
diff --git a/src/GFX/Shading/Program.cpp b/src/GFX/Shading/Program.cpp
index 39393f8..2b675f8 100644
--- a/src/GFX/Shading/Program.cpp
+++ b/src/GFX/Shading/Program.cpp
@@ -4,7 +4,7 @@
 
 namespace MC::GFX::Shading {
 
-Program::Program(Shader fragment, Shader vertex) {
+Program::Program(Shader vertex, Shader fragment) {
     m_program = glCreateProgram();
 
     glAttachShader(m_program, fragment.get());
diff --git a/src/GFX/Shading/Program.hpp b/src/GFX/Shading/Program.hpp
index 15c9899..b04dfff 100644
--- a/src/GFX/Shading/Program.hpp
+++ b/src/GFX/Shading/Program.hpp
@@ -10,7 +10,7 @@ namespace MC::GFX::Shading {
 
 class Program {
 public:
-    Program(Shader fragment, Shader vertex);
+    Program(Shader vertex, Shader fragment);
 
     uint32_t get() const;
 
diff --git a/src/GFX/Shading/Shader.cpp b/src/GFX/Shading/Shader.cpp
index ff954a5..f1502c2 100644
--- a/src/GFX/Shading/Shader.cpp
+++ b/src/GFX/Shading/Shader.cpp
@@ -4,8 +4,18 @@
 
 namespace MC::GFX::Shading {
 
-Shader::Shader(uint32_t type, const char* source) {
-    m_shader = glCreateShader(type);
+Shader::Shader(Shader::Type type, const char* source) {
+    uint32_t gl_type;
+    switch (type) {
+        case Type::Vertex:
+            gl_type = GL_VERTEX_SHADER;
+            break;
+        case Type::Fragment:
+            gl_type = GL_FRAGMENT_SHADER;
+            break;
+    }
+
+    m_shader = glCreateShader(gl_type);
 
     glShaderSource(m_shader, 1, &source, nullptr);
     glCompileShader(m_shader);
diff --git a/src/GFX/Shading/Shader.hpp b/src/GFX/Shading/Shader.hpp
index 4a3d9cf..15450cb 100644
--- a/src/GFX/Shading/Shader.hpp
+++ b/src/GFX/Shading/Shader.hpp
@@ -8,21 +8,26 @@ namespace MC::GFX::Shading {
 class Shader {
 
 public:
+    enum class Type {
+        Vertex,
+        Fragment,
+    };
+
+    Shader(Type type, const char* source);
+
     uint32_t get() const {
         return m_shader;
     }
 
     static Shader create_vertex() {
-        return {GL_VERTEX_SHADER, Assets::Shaders::vertex};
+        return {Type::Vertex, Assets::Shaders::vertex};
     }
 
     static Shader create_fragment() {
-        return {GL_FRAGMENT_SHADER, Assets::Shaders::fragment};
+        return {Type::Fragment, Assets::Shaders::fragment};
     }
 
 private:
-    Shader(uint32_t type, const char* source);
-
     uint32_t m_shader;
 };