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#pragma once
#include <utility>
#include <vector>
#include <cstdint>
#include "../Math/Math.hpp"
namespace MC::GFX {
class Mesh {
public:
Mesh(
std::vector<Vector<3>> positions,
std::vector<Vector<3>> normals,
std::vector<Vector<2>> tex_coords,
std::vector<uint32_t> indices
) : m_positions(std::move(positions)),
m_normals(std::move(normals)),
m_tex_coords(std::move(tex_coords)),
m_indices(std::move(indices)) {};
Mesh(
std::vector<Vector<3>> positions,
std::vector<Vector<3>> normals,
std::vector<Vector<2>> tex_coords
) : m_positions(std::move(positions)),
m_normals(std::move(normals)),
m_tex_coords(std::move(tex_coords)),
m_indices() {};
float* raw();
size_t size();
float* raw_normals();
size_t normals_size();
uint32_t* raw_indices();
size_t indices_size();
float* raw_tex_coords();
size_t tex_coords_size();
private:
std::vector<Vector<3>> m_positions;
std::vector<Vector<3>> m_normals;
std::vector<Vector<2>> m_tex_coords;
std::vector<uint32_t> m_indices;
};
}
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