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#pragma once
#include <utility>
#include <vector>
#include <cstdint>
#include "../Math/Math.hpp"
namespace MC::GFX {
class Mesh {
public:
struct Attribute {
template<size_t S = 3, typename T = float>
Attribute(
std::vector<Vector<S, T>> data
) : data((T*) data.data()),
data_size(data.size()),
attribute_size(S),
type_size(sizeof(T)) {};
void* data;
long data_size;
int attribute_size;
int type_size;
};
Mesh(
std::vector<Attribute> attributes,
std::vector<uint32_t> indices
) : m_attributes(std::move(attributes)),
m_indices(std::move(indices)) {};
Mesh(
std::vector<Attribute> attributes
) : m_attributes(std::move(attributes)),
m_indices() {};
std::vector<uint32_t> indices();
std::vector<Attribute> attributes();
private:
std::vector<Attribute> m_attributes;
std::vector<uint32_t> m_indices;
};
}
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