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-rw-r--r--src/GFX/Binder.cpp47
1 files changed, 31 insertions, 16 deletions
diff --git a/src/GFX/Binder.cpp b/src/GFX/Binder.cpp
index 70d045c..0cc844d 100644
--- a/src/GFX/Binder.cpp
+++ b/src/GFX/Binder.cpp
@@ -6,15 +6,23 @@ namespace MC::GFX {
 
 BindableMesh Binder::load(Mesh& mesh) {
     auto vao = create_vao();
-    if (mesh.indices_size() > 0) {
-        store_indices(mesh.raw_indices(), mesh.indices_size());
+    if (!mesh.indices().empty()) {
+        store_indices(mesh.indices().data(), mesh.indices().size());
+    }
+
+    int attribute_index = 0;
+    for (const auto& attribute : mesh.attributes()) {
+        store_in_attribute_list(
+            attribute_index++,
+            attribute.attribute_size,
+            attribute.type_size,
+            attribute.data,
+            attribute.data_size
+        );
     }
-    store_in_attribute_list(0, 3, mesh.raw(), mesh.size() * 3);
-    store_in_attribute_list(1, 3, mesh.raw_normals(), mesh.normals_size() * 3);
-    store_in_attribute_list(2, 2, mesh.raw_tex_coords(), mesh.tex_coords_size() * 2);
     unbind_vao();
 
-    return {vao, mesh.indices_size()};
+    return {vao, mesh.indices().size(), mesh.attributes().size()};
 }
 
 uint32_t Binder::create_vao() {
@@ -37,28 +45,35 @@ void Binder::store_indices(uint32_t* indices, size_t indices_size) {
     glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices_size * sizeof(float), indices, GL_STATIC_DRAW);
 }
 
-void Binder::store_in_attribute_list(uint32_t attribute, size_t size, float* data, size_t data_size) {
+
+void Binder::store_in_attribute_list(uint32_t attribute, int attribute_size, int type_size, void* data, long data_size) {
+    assert(type_size == sizeof(float));
+
     GLuint vbo;
     glGenBuffers(1, &vbo);
 
     glBindBuffer(GL_ARRAY_BUFFER, vbo);
-    glBufferData(GL_ARRAY_BUFFER, data_size * sizeof(float), data, GL_STATIC_DRAW);
-    glVertexAttribPointer(attribute, size, GL_FLOAT, GL_FALSE, size * sizeof(float), nullptr);
+    glBufferData(GL_ARRAY_BUFFER, data_size * attribute_size * type_size, data, GL_STATIC_DRAW);
+    glVertexAttribPointer(attribute, attribute_size, GL_FLOAT, GL_FALSE, attribute_size * type_size, nullptr);
     glBindBuffer(GL_ARRAY_BUFFER, 0);
 }
 
 void BindableMesh::bind() const {
     glBindVertexArray(m_vao);
-    glEnableVertexAttribArray(0);
-    glEnableVertexAttribArray(1);
-    glEnableVertexAttribArray(2);
+    for (int i = 0; i < m_attribute_count; i++) {
+        glEnableVertexAttribArray(i);
+    }
 }
 
-void BindableMesh::unbind() {
+void BindableMesh::unbind() const {
     glBindVertexArray(0);
-    glDisableVertexAttribArray(0);
-    glDisableVertexAttribArray(1);
-    glDisableVertexAttribArray(2);
+    for (int i = 0; i < m_attribute_count; i++) {
+        glDisableVertexAttribArray(i);
+    }
+}
+
+bool BindableMesh::has_indices() const {
+    return m_has_indices;
 }
 
 size_t BindableMesh::size() const {