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#include "Mesh.hpp"
namespace MC::GFX {
float* Mesh::raw() {
return (float*) m_positions.data();
}
size_t Mesh::size() {
return m_positions.size();
}
float* Mesh::raw_normals() {
return (float*) m_normals.data();
}
size_t Mesh::normals_size() {
return m_normals.size();
}
uint32_t* Mesh::raw_indices() {
return m_indices.data();
}
size_t Mesh::indices_size() {
return m_indices.size();
}
float* Mesh::raw_tex_coords() {
return (float*) m_tex_coords.data();
}
size_t Mesh::tex_coords_size() {
return m_tex_coords.size();
}
}
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