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| author | Mel <einebeere@gmail.com> | 2022-10-01 16:59:29 +0200 |
|---|---|---|
| committer | Mel <einebeere@gmail.com> | 2022-10-01 16:59:29 +0200 |
| commit | aca1326e7e3cc4c06e29b92dca256673b46aa510 (patch) | |
| tree | c7cb614990afa3140700448ab1c89091e1f6e347 /src/Shader | |
| parent | e2234b4afebb266878435d10267e7b162b1fe984 (diff) | |
| download | meowcraft-aca1326e7e3cc4c06e29b92dca256673b46aa510.tar.zst meowcraft-aca1326e7e3cc4c06e29b92dca256673b46aa510.zip | |
Triangle
Diffstat (limited to 'src/Shader')
| -rw-r--r-- | src/Shader/Shader.cpp | 24 | ||||
| -rw-r--r-- | src/Shader/Shader.hpp | 29 | ||||
| -rw-r--r-- | src/Shader/ShaderProgram.cpp | 32 | ||||
| -rw-r--r-- | src/Shader/ShaderProgram.hpp | 19 | ||||
| -rw-r--r-- | src/Shader/ShaderSources.hpp | 13 | ||||
| -rw-r--r-- | src/Shader/fragment.glsl | 8 | ||||
| -rw-r--r-- | src/Shader/vertex.glsl | 7 |
7 files changed, 132 insertions, 0 deletions
diff --git a/src/Shader/Shader.cpp b/src/Shader/Shader.cpp new file mode 100644 index 0000000..0cd6ab3 --- /dev/null +++ b/src/Shader/Shader.cpp @@ -0,0 +1,24 @@ +#include <GL/glew.h> +#include <stdexcept> +#include "Shader.hpp" + +namespace MC { + +Shader::Shader(uint32_t type, const char* source) { + m_shader = glCreateShader(type); + + glShaderSource(m_shader, 1, &source, nullptr); + glCompileShader(m_shader); + + GLint success; + glGetShaderiv(m_shader, GL_COMPILE_STATUS, &success); + if(!success) { + char message[512] = {}; + glGetShaderInfoLog(m_shader, 512, nullptr, message); + + throw std::runtime_error(message); + } +} + + +} \ No newline at end of file diff --git a/src/Shader/Shader.hpp b/src/Shader/Shader.hpp new file mode 100644 index 0000000..75c4f14 --- /dev/null +++ b/src/Shader/Shader.hpp @@ -0,0 +1,29 @@ +#pragma once + +#include <cstdint> +#include "ShaderSources.hpp" + +namespace MC { + +class Shader { + +public: + uint32_t get() const { + return m_shader; + } + + static Shader create_vertex() { + return {GL_VERTEX_SHADER, ShaderSources::vertex_shader}; + } + + static Shader create_fragment() { + return {GL_FRAGMENT_SHADER, ShaderSources::fragment_shader}; + } + +private: + Shader(uint32_t type, const char* source); + + uint32_t m_shader; +}; + +} \ No newline at end of file diff --git a/src/Shader/ShaderProgram.cpp b/src/Shader/ShaderProgram.cpp new file mode 100644 index 0000000..854b1bf --- /dev/null +++ b/src/Shader/ShaderProgram.cpp @@ -0,0 +1,32 @@ +#include <GL/glew.h> +#include <stdexcept> +#include "ShaderProgram.hpp" + +namespace MC { + +ShaderProgram::ShaderProgram(Shader fragment, Shader vertex) { + m_program = glCreateProgram(); + + glAttachShader(m_program, fragment.get()); + glAttachShader(m_program, vertex.get()); + + glLinkProgram(m_program); + + glDeleteShader(fragment.get()); + glDeleteShader(vertex.get()); + + GLint success; + glGetProgramiv(m_program, GL_LINK_STATUS, &success); + if(!success) { + char message[512] = {}; + glGetProgramInfoLog(m_program, 512, nullptr, message); + + throw std::runtime_error(message); + } +} + +void ShaderProgram::bind() const { + glUseProgram(m_program); +} + +} diff --git a/src/Shader/ShaderProgram.hpp b/src/Shader/ShaderProgram.hpp new file mode 100644 index 0000000..800e3ff --- /dev/null +++ b/src/Shader/ShaderProgram.hpp @@ -0,0 +1,19 @@ +#pragma once + +#include "Shader.hpp" + +namespace MC { + +class ShaderProgram { +public: + ShaderProgram(Shader fragment, Shader vertex); + + void bind() const; + + uint32_t get(); + +private: + uint32_t m_program; +}; + +} \ No newline at end of file diff --git a/src/Shader/ShaderSources.hpp b/src/Shader/ShaderSources.hpp new file mode 100644 index 0000000..bd413b6 --- /dev/null +++ b/src/Shader/ShaderSources.hpp @@ -0,0 +1,13 @@ +#pragma once + +namespace MC::ShaderSources { + +constexpr const char* vertex_shader = +#include "Generated/vertex.glsl.includable" +; + +constexpr const char* fragment_shader = +#include "Generated/fragment.glsl.includable" +; + +} \ No newline at end of file diff --git a/src/Shader/fragment.glsl b/src/Shader/fragment.glsl new file mode 100644 index 0000000..017a2c8 --- /dev/null +++ b/src/Shader/fragment.glsl @@ -0,0 +1,8 @@ +#version 330 core + +out vec4 color; + +void main() +{ + color = vec4(1.0f, 0.5f, 0.2f, 1.0f); +} \ No newline at end of file diff --git a/src/Shader/vertex.glsl b/src/Shader/vertex.glsl new file mode 100644 index 0000000..8b1bbbd --- /dev/null +++ b/src/Shader/vertex.glsl @@ -0,0 +1,7 @@ +#version 330 core + +in vec3 position; + +void main() { + gl_Position = vec4(position.x, position.y, position.z, 1.0); +} \ No newline at end of file |
