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-rw-r--r--src/Shader/Shader.cpp24
-rw-r--r--src/Shader/Shader.hpp29
-rw-r--r--src/Shader/ShaderProgram.cpp32
-rw-r--r--src/Shader/ShaderProgram.hpp19
-rw-r--r--src/Shader/ShaderSources.hpp13
-rw-r--r--src/Shader/fragment.glsl8
-rw-r--r--src/Shader/vertex.glsl7
7 files changed, 132 insertions, 0 deletions
diff --git a/src/Shader/Shader.cpp b/src/Shader/Shader.cpp
new file mode 100644
index 0000000..0cd6ab3
--- /dev/null
+++ b/src/Shader/Shader.cpp
@@ -0,0 +1,24 @@
+#include <GL/glew.h>
+#include <stdexcept>
+#include "Shader.hpp"
+
+namespace MC {
+
+Shader::Shader(uint32_t type, const char* source) {
+    m_shader = glCreateShader(type);
+
+    glShaderSource(m_shader, 1, &source, nullptr);
+    glCompileShader(m_shader);
+
+    GLint success;
+    glGetShaderiv(m_shader, GL_COMPILE_STATUS, &success);
+    if(!success) {
+        char message[512] = {};
+        glGetShaderInfoLog(m_shader, 512, nullptr, message);
+
+        throw std::runtime_error(message);
+    }
+}
+
+
+}
\ No newline at end of file
diff --git a/src/Shader/Shader.hpp b/src/Shader/Shader.hpp
new file mode 100644
index 0000000..75c4f14
--- /dev/null
+++ b/src/Shader/Shader.hpp
@@ -0,0 +1,29 @@
+#pragma once
+
+#include <cstdint>
+#include "ShaderSources.hpp"
+
+namespace MC {
+
+class Shader {
+
+public:
+    uint32_t get() const {
+        return m_shader;
+    }
+
+    static Shader create_vertex() {
+        return {GL_VERTEX_SHADER, ShaderSources::vertex_shader};
+    }
+
+    static Shader create_fragment() {
+        return {GL_FRAGMENT_SHADER, ShaderSources::fragment_shader};
+    }
+
+private:
+    Shader(uint32_t type, const char* source);
+
+    uint32_t m_shader;
+};
+
+}
\ No newline at end of file
diff --git a/src/Shader/ShaderProgram.cpp b/src/Shader/ShaderProgram.cpp
new file mode 100644
index 0000000..854b1bf
--- /dev/null
+++ b/src/Shader/ShaderProgram.cpp
@@ -0,0 +1,32 @@
+#include <GL/glew.h>
+#include <stdexcept>
+#include "ShaderProgram.hpp"
+
+namespace MC {
+
+ShaderProgram::ShaderProgram(Shader fragment, Shader vertex) {
+    m_program = glCreateProgram();
+
+    glAttachShader(m_program, fragment.get());
+    glAttachShader(m_program, vertex.get());
+
+    glLinkProgram(m_program);
+
+    glDeleteShader(fragment.get());
+    glDeleteShader(vertex.get());
+
+    GLint success;
+    glGetProgramiv(m_program, GL_LINK_STATUS, &success);
+    if(!success) {
+        char message[512] = {};
+        glGetProgramInfoLog(m_program, 512, nullptr, message);
+
+        throw std::runtime_error(message);
+    }
+}
+
+void ShaderProgram::bind() const {
+    glUseProgram(m_program);
+}
+
+}
diff --git a/src/Shader/ShaderProgram.hpp b/src/Shader/ShaderProgram.hpp
new file mode 100644
index 0000000..800e3ff
--- /dev/null
+++ b/src/Shader/ShaderProgram.hpp
@@ -0,0 +1,19 @@
+#pragma once
+
+#include "Shader.hpp"
+
+namespace MC {
+
+class ShaderProgram {
+public:
+    ShaderProgram(Shader fragment, Shader vertex);
+
+    void bind() const;
+
+    uint32_t get();
+
+private:
+    uint32_t m_program;
+};
+
+}
\ No newline at end of file
diff --git a/src/Shader/ShaderSources.hpp b/src/Shader/ShaderSources.hpp
new file mode 100644
index 0000000..bd413b6
--- /dev/null
+++ b/src/Shader/ShaderSources.hpp
@@ -0,0 +1,13 @@
+#pragma once
+
+namespace MC::ShaderSources {
+
+constexpr const char* vertex_shader =
+#include "Generated/vertex.glsl.includable"
+;
+
+constexpr const char* fragment_shader =
+#include "Generated/fragment.glsl.includable"
+;
+
+}
\ No newline at end of file
diff --git a/src/Shader/fragment.glsl b/src/Shader/fragment.glsl
new file mode 100644
index 0000000..017a2c8
--- /dev/null
+++ b/src/Shader/fragment.glsl
@@ -0,0 +1,8 @@
+#version 330 core
+
+out vec4 color;
+
+void main()
+{
+    color = vec4(1.0f, 0.5f, 0.2f, 1.0f);
+}
\ No newline at end of file
diff --git a/src/Shader/vertex.glsl b/src/Shader/vertex.glsl
new file mode 100644
index 0000000..8b1bbbd
--- /dev/null
+++ b/src/Shader/vertex.glsl
@@ -0,0 +1,7 @@
+#version 330 core
+
+in vec3 position;
+
+void main() {
+    gl_Position = vec4(position.x, position.y, position.z, 1.0);
+}
\ No newline at end of file