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meowcraft
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a dumb minecraft in c++ and opengl.
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2024-02-09
Avoid copying chunk for collision domain creation
Mel
2024-02-06
Add iteration limit to voxel traversal
Mel
2024-02-06
Render outlines on currently targeted blocks
Mel
2024-02-05
More precise collision detection (and less NaNs)
Mel
2024-02-05
Custom debuggable ASSERT macro
Mel
2024-02-04
Toggle between movement modes (Walking, Flying, NoClip)
Mel
2024-02-04
Cross-compiling to Windows using MinGW-w64 (fully statically)
Mel
2024-02-02
Placing blocks
Mel
2024-02-02
Breaking blocks
Mel
2024-02-01
Walking movement
Mel
2024-02-01
Correctly sort collision responses and apply in correct order
Mel
2024-01-31
Fix collisions phasing through ground at chunk borders
Mel
2024-01-30
More necessary headers for Linux build
Mel
2024-01-30
Add ChunkRegistry getter to World
Mel
2024-01-25
Mostly functioning world collisions
Mel
2023-12-07
Gather all possibly colliding blocks in the player move domain for collision ...
Mel
2023-12-07
AABB-AABB dynamic-static collision response with sliding
Mel
2023-12-07
Pretty Ray-to-AABB casting algorithm
Mel
2023-12-07
Consolidate mathematical functions into single file and add more
Mel
2023-11-21
Clumsy non-swept AABB collision system for Player
Mel
2023-11-21
Replace `Vector::map_indexed` with `zip` and add vector division
Mel
2023-08-14
Generate AABBs for terrain that collides with Player
Mel
2023-08-06
Create separate Player entity and add bad collision system
Mel
2023-08-06
Improve MC::Position and remove some redundant code
Mel
2023-08-03
Reset status of cancelled chunks
Mel
2023-08-03
World can now reassess chunk generation priorities on player movement and can...
Mel
2023-07-29
Add default light to just-generated chunks
Mel
2023-07-29
Move chunk reification to worker threads and set stage for chunk-unbound ligh...
Mel
2023-07-22
Propagation in lighting system
Mel
2023-07-21
Extremely simple chunk-limited lighting
Mel
2023-07-12
Δt calculation and usage
Mel
2023-07-12
3D Clouds
Mel
2023-07-11
Add simple scrolling non-tiling 2D clouds
Mel
2023-07-11
Create MeshBuilder utility for comfy mesh building
Mel
2023-07-10
Add necessary Linux headers
Mel
2023-07-10
Sort chunks for correct alpha blending (only works for the simple plane water...
Mel
2023-07-10
Separate transparent water mesh (not sorted, bad)
Mel
2023-07-09
Added corners to AO
Mel
2023-07-09
Ambient occlusion (without corners)
Mel
2023-07-08
Use own size types
Mel
2023-07-08
Add crude texture transparency
Mel
2023-07-07
Replace std::function in Vector with lambda templates
Mel
2023-07-07
Add biomes and give them string names
Mel
2023-07-07
Fix Util::ImageViewer on aspect other than 1
Mel
2023-07-07
Fix minor quality issues
Mel
2023-07-07
Chunk-bound tree decoration
Mel
2023-07-01
Add chunk generation time statistics
Mel
2023-07-01
Replace bespoke Generator maps with tensors and matrices
Mel
2023-06-30
Avoid per-frame chunk copies and don't render block faces between chunks
Mel
2023-06-29
Add fog
Mel
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