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a dumb minecraft in c++ and opengl.
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2023-07-09
Ambient occlusion (without corners)
Mel
2023-07-08
Use own size types
Mel
2023-07-08
Add crude texture transparency
Mel
2023-07-07
Replace std::function in Vector with lambda templates
Mel
2023-07-07
Add biomes and give them string names
Mel
2023-07-07
Fix Util::ImageViewer on aspect other than 1
Mel
2023-07-07
Fix minor quality issues
Mel
2023-07-07
Chunk-bound tree decoration
Mel
2023-07-01
Add chunk generation time statistics
Mel
2023-07-01
Replace bespoke Generator maps with tensors and matrices
Mel
2023-06-30
Avoid per-frame chunk copies and don't render block faces between chunks
Mel
2023-06-29
Add fog
Mel
2023-06-29
Pretty terrain generation
Mel
2023-06-12
Start generation from player position
Mel
2023-06-12
Multithreaded world generation with Perlin
Mel
2022-10-31
Proto biomes and new blocks
Mel
2022-10-29
Make visible chunks follow camera correctly
Mel
2022-10-29
Smooth out noise at noise seed borders
Mel
2022-10-26
Turn off viewer and mipmaps
Mel
2022-10-26
Fixed attribute double free
Mel
2022-10-24
Image viewer utility
Mel
2022-10-23
Modular mesh vertex attributes
Mel
2022-10-23
Sun lighting
Mel
2022-10-23
Noisy world generation with broken chunk borders
Mel
2022-10-22
Round view distance
Mel
2022-10-22
Fix chunk index hash to show infinite world
Mel
2022-10-21
Broken infinite world
Mel
2022-10-21
Namespace and Folder refactor
Mel
2022-10-18
Hide inward-facing block faces
Mel
2022-10-18
Basic Chunk
Mel
2022-10-14
Textured Cube
Mel
2022-10-10
Try to add second VBO
Mel
2022-10-08
Parse PPM images
Mel
2022-10-08
Store assets nicely
Mel
2022-10-06
Rotating camera with mouse
Mel
2022-10-06
Relative to camera movement
Mel
2022-10-06
Fix for glibc and Linux
Mel
2022-10-05
Non-camera relative movement
Mel
2022-10-04
Cube Rendering
Mel
2022-10-03
Indexed Rendering
Mel
2022-10-02
Expand Vector and Matrix classes
Mel
2022-10-02
Fix for macOS
Mel
2022-10-01
Triangle
Mel
2022-10-01
Setup window and GL functions
Mel
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