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-rw-r--r--assets/shaders/fragment.glsl5
-rw-r--r--assets/shaders/vertex.glsl4
2 files changed, 8 insertions, 1 deletions
diff --git a/assets/shaders/fragment.glsl b/assets/shaders/fragment.glsl
index ba5ed93..debc145 100644
--- a/assets/shaders/fragment.glsl
+++ b/assets/shaders/fragment.glsl
@@ -1,7 +1,10 @@
 #version 330 core
 
+in vec2 frag_tex_coord;
+
 out vec4 color;
 
 void main() {
-    color = vec4(0.2f, 0.6f, 0.6f, 1.0f); // #339999
+    //color = vec4(0.2f, 0.6f, 0.6f, 1.0f); // #339999
+    color = vec4(frag_tex_coord.xy, 1.0f, 1.0f);
 }
\ No newline at end of file
diff --git a/assets/shaders/vertex.glsl b/assets/shaders/vertex.glsl
index e7b9e3d..4faca1a 100644
--- a/assets/shaders/vertex.glsl
+++ b/assets/shaders/vertex.glsl
@@ -5,7 +5,11 @@ uniform mat4 view_matrix;
 uniform mat4 projection_matrix;
 
 in vec3 position;
+in vec2 tex_coord;
+
+out vec2 frag_tex_coord;
 
 void main() {
     gl_Position = projection_matrix * view_matrix * model_matrix * vec4(position, 1.0);
+    frag_tex_coord = tex_coord;
 }
\ No newline at end of file