1 2 3 4 5 6 7 8 9 10
#version 330 core in vec2 frag_tex_coord; out vec4 color; void main() { //color = vec4(0.2f, 0.6f, 0.6f, 1.0f); // #339999 color = vec4(frag_tex_coord.xy, 1.0f, 1.0f); }