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path: root/assets/shaders/fragment.glsl
blob: debc14590cd7408577d39be177d7d491d7b89c30 (plain)
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#version 330 core

in vec2 frag_tex_coord;

out vec4 color;

void main() {
    //color = vec4(0.2f, 0.6f, 0.6f, 1.0f); // #339999
    color = vec4(frag_tex_coord.xy, 1.0f, 1.0f);
}