| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-05-19 | Fix black spots on water mesh HEAD main | Mel | |
| 2024-04-09 | Traverse all chunk blocks in a unified (and cache-friendly) way | Mel | |
| 2023-12-07 | Consolidate mathematical functions into single file and add more | Mel | |
| 2023-08-14 | Generate AABBs for terrain that collides with Player | Mel | |
| 2023-08-06 | Improve MC::Position and remove some redundant code | Mel | |
| 2023-07-29 | Add default light to just-generated chunks | Mel | |
| 2023-07-29 | Move chunk reification to worker threads and set stage for chunk-unbound ↵ | Mel | |
| lighting | |||
| 2023-07-22 | Propagation in lighting system | Mel | |
| 2023-07-21 | Extremely simple chunk-limited lighting | Mel | |
| 2023-07-11 | Create MeshBuilder utility for comfy mesh building | Mel | |
| 2023-07-10 | Separate transparent water mesh (not sorted, bad) | Mel | |
| 2023-07-09 | Added corners to AO | Mel | |
| 2023-07-09 | Ambient occlusion (without corners) | Mel | |
| 2023-07-08 | Use own size types | Mel | |
| 2023-07-08 | Add crude texture transparency | Mel | |
| 2023-07-07 | Fix minor quality issues | Mel | |
| 2023-07-07 | Chunk-bound tree decoration | Mel | |
