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| author | Mel <einebeere@gmail.com> | 2024-04-09 03:34:50 +0200 |
|---|---|---|
| committer | Mel <einebeere@gmail.com> | 2024-04-09 03:34:50 +0200 |
| commit | 22f3bad59de14b62c6680d10aff2cea5ac5b11dc (patch) | |
| tree | 038add33df7ead1759bdd2ca9e2087fd55b1512f /src/World/Generation | |
| parent | 2ab9e650f814d47e78fc95500605b4561922893d (diff) | |
| download | meowcraft-22f3bad59de14b62c6680d10aff2cea5ac5b11dc.tar.zst meowcraft-22f3bad59de14b62c6680d10aff2cea5ac5b11dc.zip | |
Traverse all chunk blocks in a unified (and cache-friendly) way
Diffstat (limited to 'src/World/Generation')
| -rw-r--r-- | src/World/Generation/ChunkMeshing.hpp | 41 | ||||
| -rw-r--r-- | src/World/Generation/Decoration.cpp | 68 |
2 files changed, 49 insertions, 60 deletions
diff --git a/src/World/Generation/ChunkMeshing.hpp b/src/World/Generation/ChunkMeshing.hpp index c745a3b..16ba701 100644 --- a/src/World/Generation/ChunkMeshing.hpp +++ b/src/World/Generation/ChunkMeshing.hpp @@ -47,29 +47,26 @@ template <typename Decisions> GFX::Mesh create_mesh(Chunk& chunk, const SurroundingContext& context) { GFX::Util::MeshBuilder<Normal, TexCoord, Light, AO> builder; - for (Int x = 0; x < Chunk::Width; x++) { - for (Int y = 0; y < Chunk::Height; y++) { - for (Int z = 0; z < Chunk::Width; z++) { - auto block = chunk.at(x, y, z); - if (Decisions::should_ignore_block(block)) - continue; - - for (auto side: BlockSide::all()) { - if (!Decisions::is_face_visible(chunk, context, x, y, z, side)) - continue; - - U32 s = builder.vertex_count(); - - builder.positions(Decisions::face_positions(side, x, y, z)); - builder.attributes<0>(Decisions::face_normals(side)); - builder.attributes<1>(Decisions::face_tex_coords(block.type, side)); - builder.attributes<2>(Decisions::face_light(chunk, context, x, y, z, side)); - builder.attributes<3>(Decisions::face_ao_values(chunk, context, x, y, z, side)); - builder.indices(std::array{ s + 0, s + 1, s + 2, s + 2, s + 3, s + 0 }); - } - } + chunk.for_each([&](Position::BlockLocal pos, Chunk::BlockData block) { + auto [x, y, z] = pos.values(); + if (Decisions::should_ignore_block(block)) return Iteration::Continue; + + for (auto side: BlockSide::all()) { + if (!Decisions::is_face_visible(chunk, context, x, y, z, side)) + continue; + + builder.positions(Decisions::face_positions(side, x, y, z)); + builder.attributes<0>(Decisions::face_normals(side)); + builder.attributes<1>(Decisions::face_tex_coords(block.type, side)); + builder.attributes<2>(Decisions::face_light(chunk, context, x, y, z, side)); + builder.attributes<3>(Decisions::face_ao_values(chunk, context, x, y, z, side)); + + U32 s = builder.vertex_count(); + builder.indices(std::array{ s + 0, s + 1, s + 2, s + 2, s + 3, s + 0 }); } - } + + return Iteration::Continue; + }); return builder.mesh(); } diff --git a/src/World/Generation/Decoration.cpp b/src/World/Generation/Decoration.cpp index 0623c05..ecfa49b 100644 --- a/src/World/Generation/Decoration.cpp +++ b/src/World/Generation/Decoration.cpp @@ -43,35 +43,31 @@ void Decorator::draw_circle(Chunk& chunk, Pos pos, Vector<3> axis, Real radius, void TreeDecorator::decorate_chunk(Chunk& chunk) { Pos last_tree = Pos::max(); - for (UInt x = 0; x < Chunk::Width; x++) { - for (UInt z = 0; z < Chunk::Width; z++) { - for (UInt y = Chunk::Height - 1; y != 0; y--) { - Pos pos{x, y, z}; - if (!is_valid_position(pos)) - continue; - - auto& block_below = chunk.at(x, y-1, z); - if (block_below.empty()) - continue; - - auto type = block_below.type; - if (type != BlockType::Snow && type != BlockType::Grass && type != BlockType::Dirt) - break; - - auto noise = m_tree_noise.at({(Real)x, (Real)z}); - if (noise < 0.8f) - continue; - - if (last_tree.distance(pos) < s_tree_radius * 3) - continue; - - draw_tree(chunk, pos); - block_below = {BlockType::Dirt}; - last_tree = pos; - break; - } - } - } + chunk.for_each_by_column([&](Pos pos, Chunk::BlockData& block) { + auto pos_above = pos + Pos::up(); + if (!is_valid_position(pos_above)) + return Chunk::ColumnIteration::Continue; + + if (block.empty()) + return Chunk::ColumnIteration::Continue; + + auto type = block.type; + if (type != BlockType::Snow && type != BlockType::Grass && type != BlockType::Dirt) + return Chunk::ColumnIteration::SkipColumn; + + auto noise = m_tree_noise.at({TO(Real, pos.x()), TO(Real, pos.z())}); + if (noise < 0.8f) + return Chunk::ColumnIteration::Continue; + + if (last_tree.distance(pos_above) < s_tree_radius * 3) + return Chunk::ColumnIteration::Continue; + + draw_tree(chunk, pos_above); + block = {BlockType::Dirt}; + last_tree = pos_above; + + return Chunk::ColumnIteration::SkipColumn; + }); } void TreeDecorator::draw_tree(Chunk& chunk, Pos pos) const { @@ -97,15 +93,11 @@ Bool TreeDecorator::is_valid_position(Pos pos) { } void DefaultLightDecorator::decorate_chunk(Chunk& chunk) { - for (UInt x = 0; x < Chunk::Width; x++) { - for (UInt z = 0; z < Chunk::Width; z++) { - for (UInt y = Chunk::Height - 1; y != 0; y--) { - auto& block = chunk.at(x, y, z); - if (!block.type.is_translucent()) break; - chunk.at(x, y, z).light = 200; - } - } - } + chunk.for_each_by_column([&](Pos pos, Chunk::BlockData& block) { + if (!block.type.is_translucent()) return Chunk::ColumnIteration::Break; + block.light = 200; + return Chunk::ColumnIteration::Continue; + }); } } |
