| Age | Commit message (Expand) | Author |
|---|---|---|
| 2024-02-06 | Render outlines on currently targeted blocks | Mel |
| 2024-02-05 | More precise collision detection (and less NaNs) | Mel |
| 2024-02-04 | Toggle between movement modes (Walking, Flying, NoClip) | Mel |
| 2024-02-02 | Placing blocks | Mel |
| 2024-02-02 | Breaking blocks | Mel |
| 2024-02-01 | Walking movement | Mel |
| 2024-02-01 | Correctly sort collision responses and apply in correct order | Mel |
| 2024-01-31 | Fix collisions phasing through ground at chunk borders | Mel |
| 2024-01-25 | Mostly functioning world collisions | Mel |
| 2023-12-07 | Gather all possibly colliding blocks in the player move domain for collision ... | Mel |
| 2023-12-07 | AABB-AABB dynamic-static collision response with sliding | Mel |
| 2023-11-21 | Clumsy non-swept AABB collision system for Player | Mel |
| 2023-08-14 | Generate AABBs for terrain that collides with Player | Mel |
| 2023-08-06 | Create separate Player entity and add bad collision system | Mel |
