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authorMel <einebeere@gmail.com>2023-11-21 02:28:00 +0100
committerMel <einebeere@gmail.com>2023-11-21 02:28:00 +0100
commitca8b16620ec207f2b32edd1f5d46f7b0bfb0a14c (patch)
tree02746322c4229431e36b892f11f07a81ce21e439 /src/Entities
parent272e6a63df7369e5afcb16c5a6c14f7dd6a75893 (diff)
downloadmeowcraft-ca8b16620ec207f2b32edd1f5d46f7b0bfb0a14c.tar.zst
meowcraft-ca8b16620ec207f2b32edd1f5d46f7b0bfb0a14c.zip
Clumsy non-swept AABB collision system for Player
Diffstat (limited to 'src/Entities')
-rw-r--r--src/Entities/Player.cpp23
-rw-r--r--src/Entities/Player.hpp4
2 files changed, 24 insertions, 3 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 6c94490..4fa481e 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -16,10 +16,16 @@ void Player::update(const Time& time, GFX::Window& window, GFX::Camera& camera,
auto rotation_speed = 0.1f;
auto direction = m_transform.right() * x + Vec3(0, y, 0) + m_transform.forward() * z;
- auto position = m_transform.position() + direction * move_speed;
+ auto destination = m_transform.position() + direction * move_speed;
- auto collisions = colliding_terrain(position, world);
- if (collisions.empty()) move_to(position);
+ auto collisions = colliding_terrain(destination, world);
+ if (!collisions.empty()) {
+ for (auto collision : collisions) {
+ destination = collision_reposition(m_transform.position(), destination, collision);
+ }
+ }
+
+ move_to(destination);
rotate({r.y() * rotation_speed, r.x() * rotation_speed, 0.0f});
update_camera_position(camera);
@@ -84,4 +90,15 @@ AABB Player::bounding_box_for_position(Position::World position) {
return s_bounds.offset(box_start);
}
+Position::World Player::position_for_bounding_box(AABB box) {
+ auto center = box.center();
+ return {center.x(), box.min.y(), center.z()};
+}
+
+Position::World Player::collision_reposition(Position::World from, Position::World to, AABB colliding) {
+ if (from == to) return from;
+ auto resulting_bounding_box = bounding_box_for_position(from).cast_box(to - from, colliding);
+ return position_for_bounding_box(resulting_bounding_box); // Ugly, we convert to AABB and back.
+}
+
}
diff --git a/src/Entities/Player.hpp b/src/Entities/Player.hpp
index 0422509..7238e80 100644
--- a/src/Entities/Player.hpp
+++ b/src/Entities/Player.hpp
@@ -33,6 +33,10 @@ private:
// Creates a bounding box where `position` is at the center of the bottom face.
static AABB bounding_box_for_position(Position::World position);
+ // Returns position of the center of the bottom face of `box`.
+ static Position::World position_for_bounding_box(AABB box);
+
+ static Position::World collision_reposition(Position::World from, Position::World to, AABB colliding);
Transform m_transform;