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-rw-r--r--src/Shader/Shader.cpp24
-rw-r--r--src/Shader/Shader.hpp29
-rw-r--r--src/Shader/ShaderProgram.cpp42
-rw-r--r--src/Shader/ShaderProgram.hpp25
-rw-r--r--src/Shader/Uniform.cpp14
-rw-r--r--src/Shader/Uniform.hpp23
6 files changed, 0 insertions, 157 deletions
diff --git a/src/Shader/Shader.cpp b/src/Shader/Shader.cpp
deleted file mode 100644
index 0cd6ab3..0000000
--- a/src/Shader/Shader.cpp
+++ /dev/null
@@ -1,24 +0,0 @@
-#include <GL/glew.h>
-#include <stdexcept>
-#include "Shader.hpp"
-
-namespace MC {
-
-Shader::Shader(uint32_t type, const char* source) {
-    m_shader = glCreateShader(type);
-
-    glShaderSource(m_shader, 1, &source, nullptr);
-    glCompileShader(m_shader);
-
-    GLint success;
-    glGetShaderiv(m_shader, GL_COMPILE_STATUS, &success);
-    if(!success) {
-        char message[512] = {};
-        glGetShaderInfoLog(m_shader, 512, nullptr, message);
-
-        throw std::runtime_error(message);
-    }
-}
-
-
-}
\ No newline at end of file
diff --git a/src/Shader/Shader.hpp b/src/Shader/Shader.hpp
deleted file mode 100644
index 76a1197..0000000
--- a/src/Shader/Shader.hpp
+++ /dev/null
@@ -1,29 +0,0 @@
-#pragma once
-
-#include <cstdint>
-#include "../Assets.hpp"
-
-namespace MC {
-
-class Shader {
-
-public:
-    uint32_t get() const {
-        return m_shader;
-    }
-
-    static Shader create_vertex() {
-        return {GL_VERTEX_SHADER, Assets::Shaders::vertex};
-    }
-
-    static Shader create_fragment() {
-        return {GL_FRAGMENT_SHADER, Assets::Shaders::fragment};
-    }
-
-private:
-    Shader(uint32_t type, const char* source);
-
-    uint32_t m_shader;
-};
-
-}
\ No newline at end of file
diff --git a/src/Shader/ShaderProgram.cpp b/src/Shader/ShaderProgram.cpp
deleted file mode 100644
index 4d0b684..0000000
--- a/src/Shader/ShaderProgram.cpp
+++ /dev/null
@@ -1,42 +0,0 @@
-#include <GL/glew.h>
-#include <stdexcept>
-#include "ShaderProgram.hpp"
-
-namespace MC {
-
-ShaderProgram::ShaderProgram(Shader fragment, Shader vertex) {
-    m_program = glCreateProgram();
-
-    glAttachShader(m_program, fragment.get());
-    glAttachShader(m_program, vertex.get());
-
-    glLinkProgram(m_program);
-
-    glDeleteShader(fragment.get());
-    glDeleteShader(vertex.get());
-
-    GLint success;
-    glGetProgramiv(m_program, GL_LINK_STATUS, &success);
-    if(!success) {
-        char message[512] = {};
-        glGetProgramInfoLog(m_program, 512, nullptr, message);
-
-        throw std::runtime_error(message);
-    }
-}
-
-void ShaderProgram::bind() const {
-    glUseProgram(m_program);
-}
-
-Uniform ShaderProgram::uniform(const std::string& name) const {
-    auto index = glGetUniformLocation(m_program, name.c_str());
-
-    return {name, static_cast<uint32_t>(index)};
-}
-
-uint32_t ShaderProgram::get() const {
-    return m_program;
-}
-
-}
diff --git a/src/Shader/ShaderProgram.hpp b/src/Shader/ShaderProgram.hpp
deleted file mode 100644
index 857dc2f..0000000
--- a/src/Shader/ShaderProgram.hpp
+++ /dev/null
@@ -1,25 +0,0 @@
-#pragma once
-
-#include <string>
-#include <vector>
-#include "Shader.hpp"
-#include "../Math/Math.hpp"
-#include "Uniform.hpp"
-
-namespace MC {
-
-class ShaderProgram {
-public:
-    ShaderProgram(Shader fragment, Shader vertex);
-
-    uint32_t get() const;
-
-    Uniform uniform(const std::string& name) const;
-
-    void bind() const;
-
-private:
-    uint32_t m_program;
-};
-
-}
\ No newline at end of file
diff --git a/src/Shader/Uniform.cpp b/src/Shader/Uniform.cpp
deleted file mode 100644
index 71b7633..0000000
--- a/src/Shader/Uniform.cpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#include <GL/glew.h>
-#include "Uniform.hpp"
-
-namespace MC {
-
-void Uniform::set(Matrix<4, 4> value) const {
-    glUniformMatrix4fv(m_index, 1, GL_TRUE, value.elements);
-}
-
-void Uniform::set(Vector<3> value) const {
-    glUniform3f(m_index, value.x(), value.y(), value.z());
-}
-
-}
diff --git a/src/Shader/Uniform.hpp b/src/Shader/Uniform.hpp
deleted file mode 100644
index 58cdc28..0000000
--- a/src/Shader/Uniform.hpp
+++ /dev/null
@@ -1,23 +0,0 @@
-#pragma once
-
-#include <cstdint>
-#include <string>
-#include <utility>
-#include "../Math/Math.hpp"
-
-namespace MC {
-
-class Uniform {
-public:
-    Uniform(std::string name, uint32_t index)
-        : m_name(std::move(name)), m_index(index) {};
-
-    void set(Matrix<4, 4> value) const;
-    void set(Vector<3> value) const;
-
-private:
-    std::string m_name;
-    uint32_t m_index;
-};
-
-}