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path: root/src/Shader/ShaderProgram.hpp
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#pragma once

#include <string>
#include <vector>
#include "Shader.hpp"
#include "../Math/Math.hpp"
#include "Uniform.hpp"

namespace MC {

class ShaderProgram {
public:
    ShaderProgram(Shader fragment, Shader vertex);

    uint32_t get() const;

    Uniform uniform(const std::string& name) const;

    void bind() const;

private:
    uint32_t m_program;
};

}