summary refs log tree commit diff
path: root/src/Math
diff options
context:
space:
mode:
Diffstat (limited to 'src/Math')
-rw-r--r--src/Math/AABB.hpp25
-rw-r--r--src/Math/Matrix.hpp3
-rw-r--r--src/Math/Rotation.hpp25
-rw-r--r--src/Math/Vector.hpp4
4 files changed, 42 insertions, 15 deletions
diff --git a/src/Math/AABB.hpp b/src/Math/AABB.hpp
index 2c02abf..11d26a8 100644
--- a/src/Math/AABB.hpp
+++ b/src/Math/AABB.hpp
@@ -1,10 +1,27 @@
 #pragma once
-#include "Vector.hpp"
 
-namespace Math {
+#include <array>
+#include "Vector.hpp"
 
 struct AABB {
+    AABB() = default;
+    AABB(Vector<3> min, Vector<3> max) : min(min), max(max) {}
+    explicit AABB(Vector<3> max) : max(max) {}
+
+    std::array<Vector<3>, 8> corners() const {
+        return {{
+            {min.x(), min.y(), min.z()},
+            {min.x(), min.y(), max.z()},
+            {min.x(), max.y(), min.z()},
+            {min.x(), max.y(), max.z()},
+            {max.x(), min.y(), min.z()},
+            {max.x(), min.y(), max.z()},
+            {max.x(), max.y(), min.z()},
+            {max.x(), max.y(), max.z()},
+        }};
+    }
+
+    AABB offset(Vector<3> by) const { return {min + by, max + by}; }
+
     Vector<3> min, max;
 };
-
-}
diff --git a/src/Math/Matrix.hpp b/src/Math/Matrix.hpp
index 41d3661..c4532c3 100644
--- a/src/Math/Matrix.hpp
+++ b/src/Math/Matrix.hpp
@@ -3,7 +3,6 @@
 #include <sstream>
 #include "../Common/Sizes.hpp"
 #include "Rotation.hpp"
-#include "Trig.hpp"
 
 template <uint R, uint C, typename T = Real>
 struct Matrix {
@@ -47,7 +46,7 @@ struct Matrix {
     }
 
     static Matrix<4, 4, T> rotation(Rotation angles) {
-        auto radians = angles.vector.map([](auto a) { return Math::radians(a); });
+        auto radians = angles.radians();
 
         auto c = radians.map([](auto a) { return cos(a); });
         auto s = radians.map([](auto a) { return sin(a); });
diff --git a/src/Math/Rotation.hpp b/src/Math/Rotation.hpp
index 83c1109..d5bc023 100644
--- a/src/Math/Rotation.hpp
+++ b/src/Math/Rotation.hpp
@@ -1,6 +1,7 @@
 #pragma once
 
 #include <cmath>
+#include "Trig.hpp"
 #include "Vector.hpp"
 
 struct Rotation {
@@ -14,10 +15,19 @@ struct Rotation {
         vector = wrap({pitch, yaw, roll });
     }
 
+    Vector<3> radians() const {
+        return vector.map([](auto a) { return Math::radians(a); });
+    }
+
     Rotation operator+(Rotation other) const {
         return wrap(vector + other.vector);
     }
 
+    Rotation& operator+=(const Rotation& other) {
+        *this = *this + other;
+        return *this;
+    }
+
     std::string string() const {
         return vector.string();
     }
@@ -26,17 +36,14 @@ struct Rotation {
         return v.map([](auto a) { return fmod(a, 360.0f); });
     }
 
-    Real& pitch() {
-        return vector[0];
-    }
+    Real& pitch() { return vector.x(); }
+    const Real& pitch() const { return vector.x(); }
 
-    Real& yaw() {
-        return vector[1];
-    }
+    Real& yaw() { return vector.y(); }
+    const Real& yaw() const { return vector.y(); }
 
-    Real& roll() {
-        return vector[2];
-    }
+    Real& roll() { return vector.z(); }
+    const Real& roll() const { return vector.z(); }
 
     Vector<3> vector;
 };
\ No newline at end of file
diff --git a/src/Math/Vector.hpp b/src/Math/Vector.hpp
index 3d9cb0e..a7c3782 100644
--- a/src/Math/Vector.hpp
+++ b/src/Math/Vector.hpp
@@ -190,3 +190,7 @@ struct Vector {
 
     T elements[S];
 };
+
+using Vec2 = Vector<2, Real>;
+using Vec3 = Vector<3, Real>;
+using Vec4 = Vector<4, Real>;
\ No newline at end of file