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| author | Mel <einebeere@gmail.com> | 2023-07-10 04:42:49 +0200 |
|---|---|---|
| committer | Mel <einebeere@gmail.com> | 2023-07-10 04:42:49 +0200 |
| commit | 354a49d852d8f9ed9b66d7780ba43ce3a9ec59d7 (patch) | |
| tree | 5f311f6aa47db9a231164a82403cc0e1e53864e8 /src/World/Generation/ChunkMeshing.hpp | |
| parent | 22aeb320b193705f493747714404c8ddc752919b (diff) | |
| download | meowcraft-354a49d852d8f9ed9b66d7780ba43ce3a9ec59d7.tar.zst meowcraft-354a49d852d8f9ed9b66d7780ba43ce3a9ec59d7.zip | |
Separate transparent water mesh (not sorted, bad)
Diffstat (limited to 'src/World/Generation/ChunkMeshing.hpp')
| -rw-r--r-- | src/World/Generation/ChunkMeshing.hpp | 69 |
1 files changed, 68 insertions, 1 deletions
diff --git a/src/World/Generation/ChunkMeshing.hpp b/src/World/Generation/ChunkMeshing.hpp index dd9446b..75023f5 100644 --- a/src/World/Generation/ChunkMeshing.hpp +++ b/src/World/Generation/ChunkMeshing.hpp @@ -9,6 +9,73 @@ struct ChunkNeighbors { Chunk *north, *east, *south, *west; Chunk *north_east, *south_east, *south_west, *north_west; }; -GFX::Mesh create_mesh_for_chunk(Chunk& chunk, const ChunkNeighbors& neighbors); +struct ChunkMesh { GFX::Mesh land_mesh, water_mesh; }; +ChunkMesh mesh_chunk(Chunk& chunk, const ChunkNeighbors& neighbors); + +namespace Detail { + +template <typename Decisions> +GFX::Mesh create_mesh(Chunk& chunk, const ChunkNeighbors& neighbors) { + std::vector<Vector<3, F32>> positions{}; + std::vector<Vector<3, F32>> normals{}; + std::vector<Vector<2, F32>> tex_coords{}; + std::vector<F32> ambient_occlusion_values{}; + std::vector<U32> indices{}; + + for (Int x = 0; x < Chunk::Width; x++) { + for (Int y = 0; y < Chunk::Height; y++) { + for (Int z = 0; z < Chunk::Width; z++) { + auto block = chunk.get(x, y, z); + if (Decisions::should_ignore_block(block)) + continue; + + for (auto side: BlockSide::all()) { + if (!Decisions::is_face_visible(chunk, neighbors, x, y, z, side)) + continue; + + auto side_positions = Decisions::face_positions(side, x, y, z); + auto side_normals = Decisions::face_normals(side); + auto side_tex_coords = Decisions::face_tex_coords(block.type, side); + auto side_ao = Decisions::face_ao_values(chunk, neighbors, x, y, z, side); + + U32 s = positions.size(); + + positions.insert(positions.end(), side_positions.begin(), side_positions.end()); + normals.insert(normals.end(), side_normals.begin(), side_normals.end()); + tex_coords.insert(tex_coords.end(), side_tex_coords.begin(), side_tex_coords.end()); + ambient_occlusion_values.insert(ambient_occlusion_values.end(), side_ao.begin(), side_ao.end()); + indices.insert(indices.end(), {s + 0, s + 1, s + 2, s + 2, s + 3, s + 0 }); + } + } + } + } + + return { + {positions, normals, tex_coords, ambient_occlusion_values}, + indices, + }; +} + +class DefaultMeshDecisions { +public: + static std::array<Vector<3, F32>, 4> face_positions(BlockSide side, U32 x, U32 y, U32 z); + static std::array<Vector<2, F32>, 4> face_tex_coords(BlockType type, BlockSide side); + static std::array<Vector<3, F32>, 4> face_normals(BlockSide side); + static std::array<F32, 4> face_ao_values(Chunk& chunk, const ChunkNeighbors& neighbors, U32 x, U32 y, U32 z, BlockSide side); + + static Chunk::BlockData get_block_wrapping(const Chunk& chunk, const ChunkNeighbors& neighbors, Vector<3, I32> pos); + static Vector<3, I32> get_face_normal(BlockSide side); + + static Bool is_face_visible(Chunk& chunk, const ChunkNeighbors& neighbors, U32 x, U32 y, U32 z, BlockSide side); + static Bool should_ignore_block(Chunk::BlockData block); +}; + +class WaterMeshDecisions final : public DefaultMeshDecisions { +public: + static Bool is_face_visible(Chunk& chunk, const ChunkNeighbors& neighbors, U32 x, U32 y, U32 z, BlockSide side); + static Bool should_ignore_block(Chunk::BlockData block); +}; + +} } |
