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#pragma once
#include "../../GFX/Mesh.hpp"
#include "../Chunk.hpp"
namespace MC::World::Generation::ChunkMeshing {
struct ChunkNeighbors {
Chunk *north, *east, *south, *west;
Chunk *north_east, *south_east, *south_west, *north_west;
};
GFX::Mesh create_mesh_for_chunk(Chunk& chunk, const ChunkNeighbors& neighbors);
}
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