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| author | Mel <einebeere@gmail.com> | 2022-10-21 01:03:18 +0200 |
|---|---|---|
| committer | Mel <einebeere@gmail.com> | 2022-10-21 01:03:18 +0200 |
| commit | 6ed978051668c08f5a957c97570f364dd580c807 (patch) | |
| tree | e3db93c52fcd86e26bc859d46e755290d2a7f40c /src/GFX/Shading/Uniform.cpp | |
| parent | 0464a83dfaebaa75d6e2d3b7431e84ebd83fccfd (diff) | |
| download | meowcraft-6ed978051668c08f5a957c97570f364dd580c807.tar.zst meowcraft-6ed978051668c08f5a957c97570f364dd580c807.zip | |
Namespace and Folder refactor
Diffstat (limited to 'src/GFX/Shading/Uniform.cpp')
| -rw-r--r-- | src/GFX/Shading/Uniform.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/GFX/Shading/Uniform.cpp b/src/GFX/Shading/Uniform.cpp new file mode 100644 index 0000000..9448574 --- /dev/null +++ b/src/GFX/Shading/Uniform.cpp @@ -0,0 +1,14 @@ +#include <GL/glew.h> +#include "Uniform.hpp" + +namespace MC::GFX::Shading { + +void Uniform::set(Matrix<4, 4> value) const { + glUniformMatrix4fv(m_index, 1, GL_TRUE, value.elements); +} + +void Uniform::set(Vector<3> value) const { + glUniform3f(m_index, value.x(), value.y(), value.z()); +} + +} |
