summary refs log tree commit diff
path: root/src/GFX/Shading
diff options
context:
space:
mode:
authorMel <einebeere@gmail.com>2022-10-21 01:03:18 +0200
committerMel <einebeere@gmail.com>2022-10-21 01:03:18 +0200
commit6ed978051668c08f5a957c97570f364dd580c807 (patch)
treee3db93c52fcd86e26bc859d46e755290d2a7f40c /src/GFX/Shading
parent0464a83dfaebaa75d6e2d3b7431e84ebd83fccfd (diff)
downloadmeowcraft-6ed978051668c08f5a957c97570f364dd580c807.tar.zst
meowcraft-6ed978051668c08f5a957c97570f364dd580c807.zip
Namespace and Folder refactor
Diffstat (limited to 'src/GFX/Shading')
-rw-r--r--src/GFX/Shading/Program.cpp42
-rw-r--r--src/GFX/Shading/Program.hpp25
-rw-r--r--src/GFX/Shading/Shader.cpp24
-rw-r--r--src/GFX/Shading/Shader.hpp29
-rw-r--r--src/GFX/Shading/Uniform.cpp14
-rw-r--r--src/GFX/Shading/Uniform.hpp23
6 files changed, 157 insertions, 0 deletions
diff --git a/src/GFX/Shading/Program.cpp b/src/GFX/Shading/Program.cpp
new file mode 100644
index 0000000..39393f8
--- /dev/null
+++ b/src/GFX/Shading/Program.cpp
@@ -0,0 +1,42 @@
+#include <GL/glew.h>
+#include <stdexcept>
+#include "Program.hpp"
+
+namespace MC::GFX::Shading {
+
+Program::Program(Shader fragment, Shader vertex) {
+    m_program = glCreateProgram();
+
+    glAttachShader(m_program, fragment.get());
+    glAttachShader(m_program, vertex.get());
+
+    glLinkProgram(m_program);
+
+    glDeleteShader(fragment.get());
+    glDeleteShader(vertex.get());
+
+    GLint success;
+    glGetProgramiv(m_program, GL_LINK_STATUS, &success);
+    if(!success) {
+        char message[512] = {};
+        glGetProgramInfoLog(m_program, 512, nullptr, message);
+
+        throw std::runtime_error(message);
+    }
+}
+
+void Program::bind() const {
+    glUseProgram(m_program);
+}
+
+Uniform Program::uniform(const std::string& name) const {
+    auto index = glGetUniformLocation(m_program, name.c_str());
+
+    return {name, static_cast<uint32_t>(index)};
+}
+
+uint32_t Program::get() const {
+    return m_program;
+}
+
+}
diff --git a/src/GFX/Shading/Program.hpp b/src/GFX/Shading/Program.hpp
new file mode 100644
index 0000000..15c9899
--- /dev/null
+++ b/src/GFX/Shading/Program.hpp
@@ -0,0 +1,25 @@
+#pragma once
+
+#include <string>
+#include <vector>
+#include "Shader.hpp"
+#include "../../Math/Math.hpp"
+#include "Uniform.hpp"
+
+namespace MC::GFX::Shading {
+
+class Program {
+public:
+    Program(Shader fragment, Shader vertex);
+
+    uint32_t get() const;
+
+    Uniform uniform(const std::string& name) const;
+
+    void bind() const;
+
+private:
+    uint32_t m_program;
+};
+
+}
\ No newline at end of file
diff --git a/src/GFX/Shading/Shader.cpp b/src/GFX/Shading/Shader.cpp
new file mode 100644
index 0000000..ff954a5
--- /dev/null
+++ b/src/GFX/Shading/Shader.cpp
@@ -0,0 +1,24 @@
+#include <GL/glew.h>
+#include <stdexcept>
+#include "Shader.hpp"
+
+namespace MC::GFX::Shading {
+
+Shader::Shader(uint32_t type, const char* source) {
+    m_shader = glCreateShader(type);
+
+    glShaderSource(m_shader, 1, &source, nullptr);
+    glCompileShader(m_shader);
+
+    GLint success;
+    glGetShaderiv(m_shader, GL_COMPILE_STATUS, &success);
+    if(!success) {
+        char message[512] = {};
+        glGetShaderInfoLog(m_shader, 512, nullptr, message);
+
+        throw std::runtime_error(message);
+    }
+}
+
+
+}
\ No newline at end of file
diff --git a/src/GFX/Shading/Shader.hpp b/src/GFX/Shading/Shader.hpp
new file mode 100644
index 0000000..4a3d9cf
--- /dev/null
+++ b/src/GFX/Shading/Shader.hpp
@@ -0,0 +1,29 @@
+#pragma once
+
+#include <cstdint>
+#include "../../Assets.hpp"
+
+namespace MC::GFX::Shading {
+
+class Shader {
+
+public:
+    uint32_t get() const {
+        return m_shader;
+    }
+
+    static Shader create_vertex() {
+        return {GL_VERTEX_SHADER, Assets::Shaders::vertex};
+    }
+
+    static Shader create_fragment() {
+        return {GL_FRAGMENT_SHADER, Assets::Shaders::fragment};
+    }
+
+private:
+    Shader(uint32_t type, const char* source);
+
+    uint32_t m_shader;
+};
+
+}
\ No newline at end of file
diff --git a/src/GFX/Shading/Uniform.cpp b/src/GFX/Shading/Uniform.cpp
new file mode 100644
index 0000000..9448574
--- /dev/null
+++ b/src/GFX/Shading/Uniform.cpp
@@ -0,0 +1,14 @@
+#include <GL/glew.h>
+#include "Uniform.hpp"
+
+namespace MC::GFX::Shading {
+
+void Uniform::set(Matrix<4, 4> value) const {
+    glUniformMatrix4fv(m_index, 1, GL_TRUE, value.elements);
+}
+
+void Uniform::set(Vector<3> value) const {
+    glUniform3f(m_index, value.x(), value.y(), value.z());
+}
+
+}
diff --git a/src/GFX/Shading/Uniform.hpp b/src/GFX/Shading/Uniform.hpp
new file mode 100644
index 0000000..8035dfe
--- /dev/null
+++ b/src/GFX/Shading/Uniform.hpp
@@ -0,0 +1,23 @@
+#pragma once
+
+#include <cstdint>
+#include <string>
+#include <utility>
+#include "../../Math/Math.hpp"
+
+namespace MC::GFX::Shading {
+
+class Uniform {
+public:
+    Uniform(std::string name, uint32_t index)
+        : m_name(std::move(name)), m_index(index) {};
+
+    void set(Matrix<4, 4> value) const;
+    void set(Vector<3> value) const;
+
+private:
+    std::string m_name;
+    uint32_t m_index;
+};
+
+}