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| author | Mel <einebeere@gmail.com> | 2023-07-10 04:42:49 +0200 |
|---|---|---|
| committer | Mel <einebeere@gmail.com> | 2023-07-10 04:42:49 +0200 |
| commit | 354a49d852d8f9ed9b66d7780ba43ce3a9ec59d7 (patch) | |
| tree | 5f311f6aa47db9a231164a82403cc0e1e53864e8 /src/GFX/Shading/Uniform.cpp | |
| parent | 22aeb320b193705f493747714404c8ddc752919b (diff) | |
| download | meowcraft-354a49d852d8f9ed9b66d7780ba43ce3a9ec59d7.tar.zst meowcraft-354a49d852d8f9ed9b66d7780ba43ce3a9ec59d7.zip | |
Separate transparent water mesh (not sorted, bad)
Diffstat (limited to 'src/GFX/Shading/Uniform.cpp')
| -rw-r--r-- | src/GFX/Shading/Uniform.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/GFX/Shading/Uniform.cpp b/src/GFX/Shading/Uniform.cpp index a9c9854..6ebf412 100644 --- a/src/GFX/Shading/Uniform.cpp +++ b/src/GFX/Shading/Uniform.cpp @@ -3,6 +3,10 @@ namespace MC::GFX::Shading { +void Uniform::set(F32 value) const { + glUniform1f(m_index, value); +} + void Uniform::set(const Matrix<4, 4, F32>& value) const { glUniformMatrix4fv(m_index, 1, GL_TRUE, value.elements); } |
