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authorMel <einebeere@gmail.com>2023-07-10 04:42:49 +0200
committerMel <einebeere@gmail.com>2023-07-10 04:42:49 +0200
commit354a49d852d8f9ed9b66d7780ba43ce3a9ec59d7 (patch)
tree5f311f6aa47db9a231164a82403cc0e1e53864e8 /src/GFX/Shading/Uniform.cpp
parent22aeb320b193705f493747714404c8ddc752919b (diff)
downloadmeowcraft-354a49d852d8f9ed9b66d7780ba43ce3a9ec59d7.tar.zst
meowcraft-354a49d852d8f9ed9b66d7780ba43ce3a9ec59d7.zip
Separate transparent water mesh (not sorted, bad)
Diffstat (limited to 'src/GFX/Shading/Uniform.cpp')
-rw-r--r--src/GFX/Shading/Uniform.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/GFX/Shading/Uniform.cpp b/src/GFX/Shading/Uniform.cpp
index a9c9854..6ebf412 100644
--- a/src/GFX/Shading/Uniform.cpp
+++ b/src/GFX/Shading/Uniform.cpp
@@ -3,6 +3,10 @@
 
 namespace MC::GFX::Shading {
 
+void Uniform::set(F32 value) const {
+    glUniform1f(m_index, value);
+}
+
 void Uniform::set(const Matrix<4, 4, F32>& value) const {
     glUniformMatrix4fv(m_index, 1, GL_TRUE, value.elements);
 }