From 354a49d852d8f9ed9b66d7780ba43ce3a9ec59d7 Mon Sep 17 00:00:00 2001 From: Mel Date: Mon, 10 Jul 2023 04:42:49 +0200 Subject: Separate transparent water mesh (not sorted, bad) --- src/GFX/Shading/Uniform.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/GFX/Shading/Uniform.cpp') diff --git a/src/GFX/Shading/Uniform.cpp b/src/GFX/Shading/Uniform.cpp index a9c9854..6ebf412 100644 --- a/src/GFX/Shading/Uniform.cpp +++ b/src/GFX/Shading/Uniform.cpp @@ -3,6 +3,10 @@ namespace MC::GFX::Shading { +void Uniform::set(F32 value) const { + glUniform1f(m_index, value); +} + void Uniform::set(const Matrix<4, 4, F32>& value) const { glUniformMatrix4fv(m_index, 1, GL_TRUE, value.elements); } -- cgit 1.4.1