diff options
Diffstat (limited to 'src/Entities/Player.cpp')
| -rw-r--r-- | src/Entities/Player.cpp | 23 |
1 files changed, 20 insertions, 3 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 6c94490..4fa481e 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -16,10 +16,16 @@ void Player::update(const Time& time, GFX::Window& window, GFX::Camera& camera, auto rotation_speed = 0.1f; auto direction = m_transform.right() * x + Vec3(0, y, 0) + m_transform.forward() * z; - auto position = m_transform.position() + direction * move_speed; + auto destination = m_transform.position() + direction * move_speed; - auto collisions = colliding_terrain(position, world); - if (collisions.empty()) move_to(position); + auto collisions = colliding_terrain(destination, world); + if (!collisions.empty()) { + for (auto collision : collisions) { + destination = collision_reposition(m_transform.position(), destination, collision); + } + } + + move_to(destination); rotate({r.y() * rotation_speed, r.x() * rotation_speed, 0.0f}); update_camera_position(camera); @@ -84,4 +90,15 @@ AABB Player::bounding_box_for_position(Position::World position) { return s_bounds.offset(box_start); } +Position::World Player::position_for_bounding_box(AABB box) { + auto center = box.center(); + return {center.x(), box.min.y(), center.z()}; +} + +Position::World Player::collision_reposition(Position::World from, Position::World to, AABB colliding) { + if (from == to) return from; + auto resulting_bounding_box = bounding_box_for_position(from).cast_box(to - from, colliding); + return position_for_bounding_box(resulting_bounding_box); // Ugly, we convert to AABB and back. +} + } |
