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| author | Mel <einebeere@gmail.com> | 2023-07-08 01:20:53 +0200 |
|---|---|---|
| committer | Mel <einebeere@gmail.com> | 2023-07-08 01:20:53 +0200 |
| commit | 41fbca10f6c6cdd9c1623f1347e7ecb40f5e7f59 (patch) | |
| tree | 7a41651c7c1eeecfc422395cbdb4b26ac619eaf9 /assets/shaders | |
| parent | f8c0fb7e5d4cd0139b2b287980149eca688803bd (diff) | |
| download | meowcraft-41fbca10f6c6cdd9c1623f1347e7ecb40f5e7f59.tar.zst meowcraft-41fbca10f6c6cdd9c1623f1347e7ecb40f5e7f59.zip | |
Add crude texture transparency
Diffstat (limited to 'assets/shaders')
| -rw-r--r-- | assets/shaders/fragment.glsl | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/assets/shaders/fragment.glsl b/assets/shaders/fragment.glsl index 71435ef..a7f019d 100644 --- a/assets/shaders/fragment.glsl +++ b/assets/shaders/fragment.glsl @@ -14,6 +14,10 @@ void main() { float brightness = dot(normalize(surface_normal), normalize(-sun_direction)); vec3 diffuse = vec3(max(brightness, 0.3)); - color = vec4(diffuse, 1.0) * texture(tex, frag_tex_coord); + vec4 texture_color = texture(tex, frag_tex_coord); + if (texture_color.a < 0.5) { + discard; + } + color = vec4(diffuse, 1.0) * texture_color; color = mix(vec4(sky_color, 1.0), color, 1 - depth); } \ No newline at end of file |
