From 41fbca10f6c6cdd9c1623f1347e7ecb40f5e7f59 Mon Sep 17 00:00:00 2001 From: Mel Date: Sat, 8 Jul 2023 01:20:53 +0200 Subject: Add crude texture transparency --- assets/shaders/fragment.glsl | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'assets/shaders') diff --git a/assets/shaders/fragment.glsl b/assets/shaders/fragment.glsl index 71435ef..a7f019d 100644 --- a/assets/shaders/fragment.glsl +++ b/assets/shaders/fragment.glsl @@ -14,6 +14,10 @@ void main() { float brightness = dot(normalize(surface_normal), normalize(-sun_direction)); vec3 diffuse = vec3(max(brightness, 0.3)); - color = vec4(diffuse, 1.0) * texture(tex, frag_tex_coord); + vec4 texture_color = texture(tex, frag_tex_coord); + if (texture_color.a < 0.5) { + discard; + } + color = vec4(diffuse, 1.0) * texture_color; color = mix(vec4(sky_color, 1.0), color, 1 - depth); } \ No newline at end of file -- cgit 1.4.1