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authorMel <einebeere@gmail.com>2022-10-18 03:13:09 +0200
committerMel <einebeere@gmail.com>2022-10-18 03:13:09 +0200
commit63ecb48a75f0b7df491b00e9048ebb38d923089a (patch)
tree64c70057ee59243301df4f454f22c3fe58bffc42 /assets/shaders/vertex.glsl
parent8ec223cd4ffec8ff883e022db94714a0b814ae58 (diff)
downloadmeowcraft-63ecb48a75f0b7df491b00e9048ebb38d923089a.tar.zst
meowcraft-63ecb48a75f0b7df491b00e9048ebb38d923089a.zip
Add layout qualifiers in vertex shader
Diffstat (limited to 'assets/shaders/vertex.glsl')
-rw-r--r--assets/shaders/vertex.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/shaders/vertex.glsl b/assets/shaders/vertex.glsl
index 4faca1a..1ad43f4 100644
--- a/assets/shaders/vertex.glsl
+++ b/assets/shaders/vertex.glsl
@@ -4,8 +4,8 @@ uniform mat4 model_matrix;
 uniform mat4 view_matrix;
 uniform mat4 projection_matrix;
 
-in vec3 position;
-in vec2 tex_coord;
+layout (location = 0) in vec3 position;
+layout (location = 1) in vec2 tex_coord;
 
 out vec2 frag_tex_coord;