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| author | Mel <einebeere@gmail.com> | 2022-10-18 03:13:09 +0200 |
|---|---|---|
| committer | Mel <einebeere@gmail.com> | 2022-10-18 03:13:09 +0200 |
| commit | 63ecb48a75f0b7df491b00e9048ebb38d923089a (patch) | |
| tree | 64c70057ee59243301df4f454f22c3fe58bffc42 | |
| parent | 8ec223cd4ffec8ff883e022db94714a0b814ae58 (diff) | |
| download | meowcraft-63ecb48a75f0b7df491b00e9048ebb38d923089a.tar.zst meowcraft-63ecb48a75f0b7df491b00e9048ebb38d923089a.zip | |
Add layout qualifiers in vertex shader
| -rw-r--r-- | assets/shaders/vertex.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/shaders/vertex.glsl b/assets/shaders/vertex.glsl index 4faca1a..1ad43f4 100644 --- a/assets/shaders/vertex.glsl +++ b/assets/shaders/vertex.glsl @@ -4,8 +4,8 @@ uniform mat4 model_matrix; uniform mat4 view_matrix; uniform mat4 projection_matrix; -in vec3 position; -in vec2 tex_coord; +layout (location = 0) in vec3 position; +layout (location = 1) in vec2 tex_coord; out vec2 frag_tex_coord; |
