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#pragma once
#include <cstdint>
#include "Chunk.hpp"
#include "BiomeType.hpp"
namespace MC::World {
class Generator {
public:
Generator() = default;
Chunk generate(int64_t chunk_x, int64_t chunk_y);
private:
Matrix<Chunk::Width, Chunk::Width> ocean_weights_pass(
int64_t chunk_x, int64_t chunk_y
);
Matrix<Chunk::Width, Chunk::Width, Vector<BiomeType::Size>> biome_weights_pass(
int64_t chunk_x, int64_t chunk_y,
Matrix<Chunk::Width, Chunk::Width> ocean_weight
);
Matrix<Chunk::Width, Chunk::Width> height_pass(
int64_t chunk_x, int64_t chunk_y,
Matrix<Chunk::Width, Chunk::Width, Vector<BiomeType::Size>> biome_weights
);
Matrix<Chunk::Width, Chunk::Width, BiomeType> flat_biome_pass(
Matrix<Chunk::Width, Chunk::Width, Vector<BiomeType::Size>> biome_weights
);
};
}
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