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#include "Generator.hpp"
#include "../Math/Perlin.hpp"
namespace MC::World {
Chunk Generator::generate(int64_t chunk_x, int64_t chunk_y) {
Chunk chunk(chunk_x, chunk_y);
Math::Perlin::Noise<3> noise{.scale=20.0f, .octaves=2};
for (uint x = 0; x < Chunk::Width; x++) {
for (uint z = 0; z < Chunk::Width; z++) {
for (uint y = 0; y < Chunk::Height; y++) {
auto value = noise.at({
(float)(chunk_x * Chunk::Width + x),
(float)y,
(float)(chunk_y * Chunk::Width + z),
});
if (value > 0.6f && value < 0.7f) {
chunk.set(x, y, z, {BlockType::Stone});
}
}
}
}
return chunk;
}
}
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