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#include "Generator.hpp"
namespace MC::World {
Chunk Generator::generate(uint32_t _x, uint32_t _y) {
Chunk chunk;
for (int y = 0; y < CHUNK_HEIGHT; y++) {
BlockType type = BlockType::Air;
if (y < CHUNK_HEIGHT / 2) {
type = BlockType::Dirt;
} else if (y == CHUNK_HEIGHT / 2) {
type = BlockType::Grass;
}
for (int x = 0; x < CHUNK_WIDTH; x++) {
for (int z = 0; z < CHUNK_WIDTH; z++) {
chunk.set(x, y, z, type);
}
}
}
return chunk;
}
}
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