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#pragma once
#include "../Chunk.hpp"
#include "../../Math/Random.hpp"
namespace MC::World::Generation {
class Decorator {
public:
using Pos = Vector<3, uint>;
virtual ~Decorator() = default;
virtual void decorate_chunk(Chunk& chunk) = 0;
static void put_block(Chunk& chunk, Pos pos, BlockType block);
static void draw_column(Chunk& chunk, Pos pos, uint height, BlockType block);
static void draw_circle(Chunk& chunk, Pos pos, Vector<3> axis, float radius, BlockType block);
};
class TreeDecorator final : public Decorator {
public:
void decorate_chunk(Chunk& chunk) override;
private:
void draw_tree(Chunk& chunk, Pos pos) const;
static bool is_valid_position(Pos pos);
static constexpr uint s_tree_radius = 3;
Math::Random::Noise<2> m_tree_noise;
};
}
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