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#pragma once
#include "../Chunk.hpp"
namespace MC::World::Generation {
struct ChunkNeighbors {
Chunk *north, *east, *south, *west;
Chunk *north_east, *south_east, *south_west, *north_west;
};
Chunk::BlockData get_block_wrapping(const Chunk& chunk, const ChunkNeighbors& neighbors, Vector<3, I32> pos);
}
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