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#pragma once
#include "../../GFX/Mesh.hpp"
#include "../Chunk.hpp"
namespace MC::World::Generation::ChunkMeshing {
struct ChunkNeighbors { Chunk &north, &east, &south, &west; };
GFX::Mesh create_mesh_for_chunk(Chunk& chunk, const ChunkNeighbors& neighbors);
}
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