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#pragma once
#include "../Time.hpp"
#include "../GFX/Actions.hpp"
#include "../GFX/Camera.hpp"
#include "../GFX/Mesh.hpp"
namespace MC::World {
class Clouds {
public:
Clouds() : m_mesh(create_mesh(create_cloud_matrix())) {}
void update(Time const& time);
void render(GFX::Actions& actions, Position::World player_position);
private:
constexpr static U32 CloudMatrixSize = 128;
constexpr static Int Height = 200;
constexpr static Real Scale = 15;
constexpr static Real TileSize = CloudMatrixSize * Scale;
using CloudMatrix = Matrix<CloudMatrixSize, CloudMatrixSize, Bool>;
void render_single_instance(GFX::Actions& actions, Int x, Int y);
static CloudMatrix create_cloud_matrix();
static GFX::Mesh create_mesh(CloudMatrix const& cloud_matrix);
Real m_x_offset = 0.0;
GFX::Mesh m_mesh;
};
}
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