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path: root/src/World/Chunk.hpp
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#pragma once

#include <cstdint>
#include "BlockType.hpp"
#include "../Mesh.hpp"
#include "BlockSide.hpp"

#define CHUNK_WIDTH 16
#define CHUNK_HEIGHT 32

namespace MC {

class Chunk {
public:
    Chunk() : m_blocks{} {};

    void set(uint32_t x, uint32_t y, uint32_t z, BlockType type);

    Mesh mesh();
private:
    bool is_face_visible(uint32_t x, uint32_t y, uint32_t z, BlockSide side);

    static std::array<Vector<2>, 4> face_tex_coords(BlockType type, BlockSide side);

    struct BlockData {
        BlockType type;
    };

    BlockData m_blocks[CHUNK_WIDTH][CHUNK_HEIGHT][CHUNK_WIDTH];
};

}