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#include "Chunk.hpp"
#include "BlockSide.hpp"
namespace MC::World {
const Chunk::BlockData& Chunk::at(U32 x, U32 y, U32 z) const {
return m_blocks.at(pos(x, y, z));
}
Chunk::BlockData& Chunk::at(U32 x, U32 y, U32 z) {
return m_blocks.at(pos(x, y, z));
}
const Chunk::BlockData& Chunk::at(Position::BlockLocal pos) const {
return at(pos.x(), pos.y(), pos.z());
}
Chunk::BlockData& Chunk::at(Position::BlockLocal pos) {
return at(pos.x(), pos.y(), pos.z());
}
ChunkIndex Chunk::index() const {
return m_index;
}
Vector<3> Chunk::position() const {
return m_position;
}
Bool Chunk::is_damaged() const {
return m_damaged;
}
void Chunk::damage() {
m_damaged = true;
}
Bool Chunk::is_valid_position(Position::BlockLocal pos) {
return pos.x() < Width && pos.y() < Height && pos.z() < Width;
}
U64 Chunk::pos(U32 x, U32 y, U32 z) {
return x + Width * y + Width * Height * z;
}
AABB Chunk::block_bounds(Position::BlockLocal pos) {
return {
{pos.x(), pos.y(), pos.z()},
{pos.x() + 1, pos.y() + 1, pos.z() + 1},
};
}
}
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