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path: root/src/World/Chunk.cpp
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#include "Chunk.hpp"
#include "BlockSide.hpp"

namespace MC::World {

const Chunk::BlockData& Chunk::at(U32 x, U32 y, U32 z) const {
    return m_blocks.at(pos(x, y, z));
}

Chunk::BlockData& Chunk::at(U32 x, U32 y, U32 z) {
    return m_blocks.at(pos(x, y, z));
}

const Chunk::BlockData& Chunk::at(Position::BlockLocal pos) const {
    return at(pos.x(), pos.y(), pos.z());
}

Chunk::BlockData& Chunk::at(Position::BlockLocal pos) {
    return at(pos.x(), pos.y(), pos.z());
}

Bool Chunk::is_empty(U32 x, U32 y, U32 z) const {
    return at(x, y, z).empty();
}

ChunkIndex Chunk::index() const {
    return m_index;
}

Vector<3> Chunk::position() const {
    return m_position;
}

Bool Chunk::is_damaged() const {
    return m_damaged;
}

void Chunk::damage() {
    m_damaged = true;
}

Bool Chunk::is_valid_position(U32 x, U32 y, U32 z) {
    return x < Width && y < Height && z < Width;
}

U64 Chunk::pos(U32 x, U32 y, U32 z) {
    return x + Width * y + Width * Height * z;
}

}