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#pragma once
#include <cstdint>
#include <vector>
namespace MC::World {
class BlockType {
public:
enum Value : uint8_t {
Air,
Dirt,
Grass,
Stone,
Sand,
Snow,
Wood,
Leaves,
Water,
};
static constexpr uint8_t Size = Water + 1;
BlockType() : m_block(Air) {}
BlockType(Value block) : m_block(block) {}
operator Value() const { return m_block; }
static std::vector<BlockType> all() {
return {
Air,
Dirt,
Grass,
Stone,
Sand,
Snow,
Water,
};
}
private:
Value m_block;
};
}
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