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#pragma once
#include "../Common/Sizes.hpp"
#include <vector>
#include <array>
#include "../Math/Vector.hpp"
namespace MC::World {
class BlockSide {
public:
enum Value : U8 {
Front,
Back,
Top,
Bottom,
Right,
Left,
};
BlockSide() = default;
BlockSide(Value side) : m_side(side) {}
operator Value() const { return m_side; }
std::array<Vector<3, F32>, 4> face() {
// Winding order: (0, 1, 2) (2, 3, 0)
// Note: OpenGL Coordinate system has a flipped z axis.
switch (m_side) {
case Front: return {{
{0, 1, 1}, {0, 0, 1}, {1, 0, 1}, {1, 1, 1}
}};
case Back: return {{
{0, 1, 0}, {1, 1, 0}, {1, 0, 0}, {0, 0, 0}
}};
case Top: return {{
{0, 1, 1}, {1, 1, 1}, {1, 1, 0}, {0, 1, 0}
}};
case Bottom: return {{
{0, 0, 1}, {0, 0, 0}, {1, 0, 0}, {1, 0, 1}
}};
case Right: return {{
{1, 1, 0}, {1, 1, 1}, {1, 0, 1}, {1, 0, 0}
}};
case Left: return {{
{0, 1, 0}, {0, 0, 0}, {0, 0, 1}, {0, 1, 1}
}};
}
}
static std::vector<BlockSide> all() {
return {
Front, Back, Top, Bottom, Left, Right,
};
}
private:
Value m_side;
};
}
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