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#pragma once
#include <cstdint>
#include <vector>
namespace MC::World {
class BiomeType {
public:
enum Value : uint8_t {
Plains,
Forest,
Alpine,
Desert,
Jungle,
Beach,
River,
Ocean,
};
static constexpr uint8_t Size = Ocean + 1;
BiomeType() : m_biome(Plains) {}
BiomeType(const Value biome) : m_biome(biome) {}
operator Value() const { return m_biome; }
static std::vector<BiomeType> all() {
return { Plains, Forest, Alpine, Desert, Jungle, Beach, River, Ocean };
}
static std::vector<BiomeType> all_ground() {
return { Plains, Forest, Alpine, Desert, Jungle, Beach };
}
private:
Value m_biome;
};
}
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