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#pragma once

#include <cstdint>
#include <GLFW/glfw3.h>

namespace MC {

class Window {
public:
    Window(const char* title, uint32_t width, uint32_t height);
    ~Window();

    GLFWwindow* get();

    void close();
    void start_frame();

    bool key(int key, int type);
    bool should_close();
private:
    GLFWwindow* m_window;
};

}