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#pragma once
#include "../GFX/Actions.hpp"
#include "../GFX/Mesh.hpp"
#include "../GFX/Image/RawImage.hpp"
#include "../GFX/Texture.hpp"
namespace MC::Util {
class ImageViewer {
public:
explicit ImageViewer(const GFX::Image::RawImage& image, Real window_aspect)
: m_mesh(create_mesh(window_aspect, image.width(), image.height())),
m_texture(image) {}
void render(GFX::Actions& actions);
private:
static GFX::Mesh create_mesh(Real window_aspect, U32 image_width, U32 image_height);
static constexpr Real view_size = 1000.0f;
GFX::Mesh m_mesh;
GFX::Texture m_texture;
};
}
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