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#pragma once
#include <ostream>
#include "../GFX/Image/RawImage.hpp"
#include "../GFX/Binder.hpp"
#include "../GFX/Texture.hpp"
#include "../GFX/Shading/Program.hpp"
namespace MC::Util {
class ImageViewer {
public:
explicit ImageViewer(const GFX::Image::RawImage& image, float window_aspect);
void render() const;
private:
static GFX::Mesh create_mesh(float window_aspect, uint32_t image_width, uint32_t image_height);
static constexpr float view_size = 1000.0f;
static const char* vertex;
static const char* fragment;
GFX::BindableMesh m_mesh;
GFX::Shading::Program m_program;
GFX::Texture m_texture;
};
}
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