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#pragma once

#include <ostream>
#include "../GFX/Image/RawImage.hpp"
#include "../GFX/Binder.hpp"
#include "../GFX/Texture.hpp"
#include "../GFX/Shading/Program.hpp"

namespace MC::Util {

class ImageViewer {
public:
    explicit ImageViewer(const GFX::Image::RawImage& image, float window_aspect);

    void render() const;
private:
    static GFX::Mesh create_mesh(float window_aspect, uint32_t image_width, uint32_t image_height);

    static const char* vertex;
    static const char* fragment;

    GFX::BindableMesh m_mesh;
    GFX::Shading::Program m_program;
    GFX::Texture m_texture;
};

}